Jules
Jules

Reputation: 7776

Obj-C, 'NSRangeException', reason: ' -[NSMutableArray objectAtIndex:]: index 2 beyond bounds [0 .. 1]'

I posted a question the other day, but I didn't included enough code and I'm having a further problem. I'm not sure if I should be using [[UIApplication sharedApplication] windows], but since the fix I was advise to make the other day the array doesn't have the correct amount of values.

Can someone advise / show me where I'm going wrong and if its correct to use [[UIApplication sharedApplication] windows] ?

- (void) addDoneToKeyboard {

    doneButton.hidden =  NO;

    //Add a button to the top, above all windows
    NSArray *allWindows = [[UIApplication sharedApplication] windows];
    NSUInteger topWindowIndex = [allWindows count];// fix - 1;
    UIWindow *topWindow = [allWindows objectAtIndex:topWindowIndex]; //SIGABRT

Terminating app due to uncaught exception 'NSRangeException', reason: ' -[NSMutableArray objectAtIndex:]: index 2 beyond bounds [0 .. 1]'

    // check if top window is of keypad or else
    NSString *topViewClassName = [NSString stringWithFormat:@"%@", 
             [topWindow class]];
    while (![topViewClassName isEqualToString:@"UITextEffectsWindow"] ) {
        --topWindowIndex;

        if(topWindowIndex < 1) // fix 0
            break;

        topWindow = [allWindows objectAtIndex:topWindowIndex];
        topViewClassName = [NSString stringWithFormat:@"%@", [topWindow class]];
    }

//

    if(topWindowIndex < 1) { // fix 0
        topWindowIndex = [allWindows count] - 1;
        topWindow = [allWindows objectAtIndex:topWindowIndex];
    }

    if (doneButton.superview)
        [doneButton removeFromSuperview];

    [topWindow addSubview:doneButton];

    if (!doneButtonShownRecently) {
        [UIView beginAnimations:nil context:nil];
        [UIView setAnimationBeginsFromCurrentState:YES];
        [UIView setAnimationDuration:SLIDE_IN_ANIMATION_DURATION];
        [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
        doneButton.frame = CGRectMake(0, 480-53, 
                         doneButton.frame.size.width, 53);
        [UIView commitAnimations];
    } else {
        doneButton.frame = CGRectMake(0, 427, 
                         doneButton.frame.size.width, 53);
    }

    doneButtonShown = YES;
}

Upvotes: 0

Views: 1615

Answers (2)

Abhi Beckert
Abhi Beckert

Reputation: 33369

This code you have here is also wrong:

// check if top window is of keypad or else
NSString *topViewClassName = [NSString stringWithFormat:@"%@", 
         [topWindow class]];
while (![topViewClassName isEqualToString:@"UITextEffectsWindow"] ) {
    --topWindowIndex;

    if(topWindowIndex < 1) // fix 0
        break;

    topWindow = [allWindows objectAtIndex:topWindowIndex];
    topViewClassName = [NSString stringWithFormat:@"%@", [topWindow class]];
}

What you really want is:

// check if top window is of keypad or else
BOOL foundTextEffectsWindow = NO;
while (topWindowIndex >= 0) {
    topWindow = [allWindows objectAtIndex:topWindowIndex];
    if ([topWindow isKindOfClass:[UITextEffectsWindow class]]) {
      foundTextEffectsWindow = YES;
      break;
    }

    topWindowIndex--;
}
if (foundTextEffectsWindow) {
   // do stuff with the window
}

Upvotes: 1

Duncan Babbage
Duncan Babbage

Reputation: 20187

Your code comments here appear to already tell you what you need to do:

NSUInteger topWindowIndex = [allWindows count] - 1;  
UIWindow *topWindow = [allWindows objectAtIndex:topWindowIndex];

Counting starts with 1, while array indexes start at 0—your two array index values are 0 (for your first window) and 1 (for your second window) but you were trying to access index value 2.

Edit: Note the following code is now completely redundant in the above:  

if(topWindowIndex < 1) { // fix 0
topWindowIndex = [allWindows count] - 1;
topWindow = [allWindows objectAtIndex:topWindowIndex];
}

Upvotes: 1

Related Questions