Reputation: 840
I'm programming my first iOS application and I'm trying to asynchronously load images into my UITableViewCells. I'm loading the images in the background into a NSMutableArray, which is then retrieved at the cellForRowAtIndexPath method. The cells are able to load the images, but crashes on the ~5th cell and gives me one of two different errors:
SIGABRT at the @synthesize line in ApplicationCell.m with malloc: * error for object 0x6c30e60: double free
or just enters gdb and points at iconView.image = newIcon; (Thread 1).
I've declared the NSMutableArray *imageArray in the @interface of the table view controller and set it as a @property, then @synthesize'd it:
@synthesize searchArray;
...
- (void)viewDidLoad {
[super viewDidLoad];
...
self.imageArray = [[NSMutableArray alloc] initWithCapacity:8]; //<-- Am I doing this correctly?
for (int i=0; i < 8; i++) {
[self.imageArray addObject:[UIImage imageNamed:@"empty.png"]];
}
...
}
There will be a maximum of 8 images loaded in the background, which will be placed inside imageArray:
- (void)requestFinishedImage:(ASIFormDataRequest*)request {
//image request
NSData *responseData = [request responseData];
NSIndexPath *index = [NSIndexPath indexPathForRow:request.tag inSection:0];
UIImage *image = [[UIImage alloc] initWithData:responseData];
NSLog(@"requested Image with tag: %d",request.tag);
[imageArray replaceObjectAtIndex:request.tag withObject:image];
ApplicationCell *cell = (ApplicationCell *)[self.tableView cellForRowAtIndexPath:index];
[cell setIcon2:image];
cell.icon = image;
[image release];
}
Here is the cellForRowAtIndexPath:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
ApplicationCell *cell = (ApplicationCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
[self.cellNib instantiateWithOwner:self options:nil];
cell = tmpCell;
self.tmpCell = nil;
}
UIImage *image;
NSUInteger row = [indexPath row];
[cell setItem2: [[searchArray objectAtIndex:row] objectForKey:@"item"]];
[cell setPrice2: cell.price];
image = [imageArray objectAtIndex:row];
NSLog(@"num elements in imageArray = %d, loading: %d",[imageArray count], row);
[cell setIcon2: image];
[image release];
return cell;
}
And here are my ApplicationCell.h and ApplicationCell.m
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
@interface ApplicationCell : UITableViewCell
{
UIImage *icon;
NSString *item;
NSString *price;
IBOutlet UIImageView *iconView;
IBOutlet UILabel *itemLabel;
IBOutlet UILabel *priceLabel;
}
- (void)setIcon2:(UIImage *)newIcon;
- (void)setItem2:(NSString *)newItem;
- (void)setPrice2:(NSString *)newPrice;
@property(retain) UIImage *icon;
@property(retain) NSString *item;
@property(retain) NSString *price;
@end
ApplicationCell.m
#import "ApplicationCell.h"
@implementation ApplicationCell
@synthesize icon, item, price;
- (void)setIcon2:(UIImage *)newIcon
{
[self setIcon:newIcon];
iconView.opaque = YES;
iconView.image = newIcon;
}
- (void)setItem2:(NSString *)newItem
{
[self setItem:newItem];
itemLabel.text = newItem;
}
- (void)setPrice2:(NSString *)newPrice
{
[self setPrice:newPrice];
priceLabel.text = newPrice;
}
- (void)dealloc
{
[icon release];
[item release];
[price release];
[iconView release];
[itemLabel release];
[priceLabel release];
[super dealloc];
}
@end
There are probably some mistakes in the code since this is my first time trying an iOS application, but please let me know so I can learn! I've been stuck on this async loading issue for too long.. Any help is appreciated!
Upvotes: 0
Views: 624
Reputation: 19071
Take out the [image release]
call in -tableView:cellForRowAtIndexPath:
. You didn't retain it there,so you don't need to release it. If you use Xcode's static analyzer, it should find memory errors like this.
Upvotes: 2