Reputation: 154838
How can I send and receive messages on the server side using WebSocket, as per the protocol?
Why do I get seemingly random bytes at the server when I send data from the browser to the server? It the data encoded somehow?
How does the framing work in both the server → client and client → server directions?
Upvotes: 93
Views: 115790
Reputation: 2353
JavaScript implementation:
function encodeWebSocket(bytesRaw) {
var bytesFormatted = new Array();
bytesFormatted[0] = 129;
if (bytesRaw.length <= 125) {
bytesFormatted[1] = bytesRaw.length;
} else if (bytesRaw.length >= 126 && bytesRaw.length <= 65535) {
bytesFormatted[1] = 126;
bytesFormatted[2] = ( bytesRaw.length >> 8 ) & 255;
bytesFormatted[3] = ( bytesRaw.length ) & 255;
} else {
bytesFormatted[1] = 127;
bytesFormatted[2] = ( bytesRaw.length >> 56 ) & 255;
bytesFormatted[3] = ( bytesRaw.length >> 48 ) & 255;
bytesFormatted[4] = ( bytesRaw.length >> 40 ) & 255;
bytesFormatted[5] = ( bytesRaw.length >> 32 ) & 255;
bytesFormatted[6] = ( bytesRaw.length >> 24 ) & 255;
bytesFormatted[7] = ( bytesRaw.length >> 16 ) & 255;
bytesFormatted[8] = ( bytesRaw.length >> 8 ) & 255;
bytesFormatted[9] = ( bytesRaw.length ) & 255;
}
for (var i = 0; i < bytesRaw.length; i++) {
bytesFormatted.push(bytesRaw.charCodeAt(i));
}
return bytesFormatted;
}
function decodeWebSocket (data) {
var datalength = data[1] & 127;
var indexFirstMask = 2;
if (datalength == 126) {
indexFirstMask = 4;
} else if (datalength == 127) {
indexFirstMask = 10;
}
var masks = data.slice(indexFirstMask,indexFirstMask + 4);
var i = indexFirstMask + 4;
var index = 0;
var output = "";
while (i < data.length) {
output += String.fromCharCode(data[i++] ^ masks[index++ % 4]);
}
return output;
}
Upvotes: 18
Reputation: 15
I fixed the > 65535 message length issue from Nitij's C# implementation.
private static Byte[] EncodeMessageToSend(String message)
{
Byte[] response;
Byte[] bytesRaw = Encoding.UTF8.GetBytes(message);
Byte[] frame = new Byte[10];
Int32 indexStartRawData = -1;
Int32 length = bytesRaw.Length;
frame[0] = (Byte)129;
if (length <= 125)
{
frame[1] = (Byte)length;
indexStartRawData = 2;
}
else if (length >= 126 && length <= 65535)
{
frame[1] = (Byte)126;
frame[2] = (Byte)((length >> 8) & 255);
frame[3] = (Byte)(length & 255);
indexStartRawData = 4;
}
else
{
var lengthAsULong = Convert.ToUInt64(length);
frame[1] = 127;
frame[2] = (byte)((lengthAsULong >> 56) & 255);
frame[3] = (byte)((lengthAsULong >> 48) & 255);
frame[4] = (byte)((lengthAsULong >> 40) & 255);
frame[5] = (byte)((lengthAsULong >> 32) & 255);
frame[6] = (byte)((lengthAsULong >> 24) & 255);
frame[7] = (byte)((lengthAsULong >> 16) & 255);
frame[8] = (byte)((lengthAsULong >> 8) & 255);
frame[9] = (byte)(lengthAsULong & 255);
indexStartRawData = 10;
}
response = new Byte[indexStartRawData + length];
Int32 i, reponseIdx = 0;
//Add the frame bytes to the reponse
for (i = 0; i < indexStartRawData; i++)
{
response[reponseIdx] = frame[i];
reponseIdx++;
}
//Add the data bytes to the response
for (i = 0; i < length; i++)
{
response[reponseIdx] = bytesRaw[i];
reponseIdx++;
}
return response;
}
Upvotes: 0
Reputation: 19
Updated Haribabu Pasupathy code to deal with TCP segmentation. In my case websocket packets larger than 1024 bytes sent by browser are being splitted into TCP segments, so reassembling is required.
private static void processResponse(InputStream inputStream, OutputStream outputStream) throws IOException {
int readPacketLength = 0;
byte[] packet = new byte[1024];
ByteArrayOutputStream packetStream = new ByteArrayOutputStream();
while(true) {
readPacketLength = inputStream.read(packet);
if(readPacketLength != -1) {
if ((packet[0] & (byte) 15) == (byte) 8) { // Disconnect packet
outputStream.write(packet, 0, readPacketLength);
// returning the same packet for client to terminate connection
outputStream.flush();
return;
}
byte messageLengthByte = 0;
int messageLength = 0;
int maskIndex = 2;
int messageStart = 0;
//b[0] is always text in my case so no need to check;
byte data = packet[1];
byte op = (byte) 127; // 0111 111
messageLengthByte = (byte) (data & op);
int totalPacketLength = 0;
if (messageLengthByte == (byte) 126 || messageLengthByte == (byte) 127) {
if (messageLengthByte == (byte) 126) {
maskIndex = 4;
// if (messageLengthInt==(byte)126), then 16-bit length is stored in packet[2] and [3]
ByteBuffer messageLength16Bit = ByteBuffer.allocateDirect(4);
messageLength16Bit.order(ByteOrder.BIG_ENDIAN);
messageLength16Bit.put((byte) 0x00);
messageLength16Bit.put((byte) 0x00);
messageLength16Bit.put(packet, 2, 2);
messageLength16Bit.flip();
messageLength = messageLength16Bit.getInt();
totalPacketLength = messageLength + 8;
} else {
maskIndex = 10;
// if (messageLengthInt==(byte)127), then 64-bit length is stored in bytes [2] to [9]. Using only 32-bit
ByteBuffer messageLength64Bit = ByteBuffer.allocateDirect(4);
messageLength64Bit.order(ByteOrder.BIG_ENDIAN);
messageLength64Bit.put(packet, 6, 4);
messageLength64Bit.flip();
messageLength = messageLength64Bit.getInt();
totalPacketLength = messageLength + 14;
}
if (readPacketLength != totalPacketLength) {
packetStream.write(packet, 0, readPacketLength);
int lastPacketLength = 0;
while (readPacketLength < totalPacketLength) {
packet = new byte[1024];
readPacketLength += lastPacketLength = inputStream.read(packet);
packetStream.write(packet, 0, lastPacketLength);
}
packet = packetStream.toByteArray();
packetStream.reset();
}
}
else { // using message length from packet[1]
messageLength = messageLengthByte;
}
byte[] masks = new byte[4];
int i=0; int j=0;
for(i = maskIndex; i < (maskIndex+4); i++) {
masks[j] = packet[i];
j++;
}
messageStart = maskIndex + 4;
byte[] message = new byte[messageLength];
for(i = messageStart, j = 0; i < readPacketLength; i++, j++){
message[j] = (byte) (packet[i] ^ masks[j % 4]);
}
System.out.println("Received message: " + new String(message));
packet = new byte[1024];
}
}
}
Upvotes: 0
Reputation: 593
Thank you for the answer, i would like to add onto hfern's(above) Python version to include the Sending function if any one is interested.
def DecodedWebsockRecieve(stringStreamIn):
byteArray = stringStreamIn
datalength = byteArray[1] & 127
indexFirstMask = 2
if datalength == 126:
indexFirstMask = 4
elif datalength == 127:
indexFirstMask = 10
masks = [m for m in byteArray[indexFirstMask : indexFirstMask+4]]
indexFirstDataByte = indexFirstMask + 4
decodedChars = []
i = indexFirstDataByte
j = 0
while i < len(byteArray):
decodedChars.append( chr(byteArray[i] ^ masks[j % 4]) )
i += 1
j += 1
return ''.join(decodedChars)
def EncodeWebSockSend(socket,data):
bytesFormatted = []
bytesFormatted.append(129)
bytesRaw = data.encode()
bytesLength = len(bytesRaw)
if bytesLength <= 125 :
bytesFormatted.append(bytesLength)
elif bytesLength >= 126 and bytesLength <= 65535 :
bytesFormatted.append(126)
bytesFormatted.append( ( bytesLength >> 8 ) & 255 )
bytesFormatted.append( bytesLength & 255 )
else :
bytesFormatted.append( 127 )
bytesFormatted.append( ( bytesLength >> 56 ) & 255 )
bytesFormatted.append( ( bytesLength >> 48 ) & 255 )
bytesFormatted.append( ( bytesLength >> 40 ) & 255 )
bytesFormatted.append( ( bytesLength >> 32 ) & 255 )
bytesFormatted.append( ( bytesLength >> 24 ) & 255 )
bytesFormatted.append( ( bytesLength >> 16 ) & 255 )
bytesFormatted.append( ( bytesLength >> 8 ) & 255 )
bytesFormatted.append( bytesLength & 255 )
bytesFormatted = bytes(bytesFormatted)
bytesFormatted = bytesFormatted + bytesRaw
socket.send(bytesFormatted)
Usage for reading:
bufSize = 1024
read = DecodedWebsockRecieve(socket.recv(bufSize))
Usage for writing:
EncodeWebSockSend(sock,"hellooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo")
Upvotes: 4
Reputation: 561
In addition to the PHP frame encoding function, here follows a decode function:
function Decode($M){
$M = array_map("ord", str_split($M));
$L = $M[1] AND 127;
if ($L == 126)
$iFM = 4;
else if ($L == 127)
$iFM = 10;
else
$iFM = 2;
$Masks = array_slice($M, $iFM, 4);
$Out = "";
for ($i = $iFM + 4, $j = 0; $i < count($M); $i++, $j++ ) {
$Out .= chr($M[$i] ^ $Masks[$j % 4]);
}
return $Out;
}
I've implemented this and also other functions in an easy-to-use WebSocket PHP class here.
Upvotes: 5
Reputation: 86
C# Implementation
Browser -> Server
private String DecodeMessage(Byte[] bytes)
{
String incomingData = String.Empty;
Byte secondByte = bytes[1];
Int32 dataLength = secondByte & 127;
Int32 indexFirstMask = 2;
if (dataLength == 126)
indexFirstMask = 4;
else if (dataLength == 127)
indexFirstMask = 10;
IEnumerable<Byte> keys = bytes.Skip(indexFirstMask).Take(4);
Int32 indexFirstDataByte = indexFirstMask + 4;
Byte[] decoded = new Byte[bytes.Length - indexFirstDataByte];
for (Int32 i = indexFirstDataByte, j = 0; i < bytes.Length; i++, j++)
{
decoded[j] = (Byte)(bytes[i] ^ keys.ElementAt(j % 4));
}
return incomingData = Encoding.UTF8.GetString(decoded, 0, decoded.Length);
}
Server -> Browser
private static Byte[] EncodeMessageToSend(String message)
{
Byte[] response;
Byte[] bytesRaw = Encoding.UTF8.GetBytes(message);
Byte[] frame = new Byte[10];
Int32 indexStartRawData = -1;
Int32 length = bytesRaw.Length;
frame[0] = (Byte)129;
if (length <= 125)
{
frame[1] = (Byte)length;
indexStartRawData = 2;
}
else if (length >= 126 && length <= 65535)
{
frame[1] = (Byte)126;
frame[2] = (Byte)((length >> 8) & 255);
frame[3] = (Byte)(length & 255);
indexStartRawData = 4;
}
else
{
frame[1] = (Byte)127;
frame[2] = (Byte)((length >> 56) & 255);
frame[3] = (Byte)((length >> 48) & 255);
frame[4] = (Byte)((length >> 40) & 255);
frame[5] = (Byte)((length >> 32) & 255);
frame[6] = (Byte)((length >> 24) & 255);
frame[7] = (Byte)((length >> 16) & 255);
frame[8] = (Byte)((length >> 8) & 255);
frame[9] = (Byte)(length & 255);
indexStartRawData = 10;
}
response = new Byte[indexStartRawData + length];
Int32 i, reponseIdx = 0;
//Add the frame bytes to the reponse
for (i = 0; i < indexStartRawData; i++)
{
response[reponseIdx] = frame[i];
reponseIdx++;
}
//Add the data bytes to the response
for (i = 0; i < length; i++)
{
response[reponseIdx] = bytesRaw[i];
reponseIdx++;
}
return response;
}
Upvotes: 13
Reputation: 1197
C++ Implementation (not by me) here. Note that when your bytes are over 65535, you need to shift with a long value as shown here.
Upvotes: 0
Reputation: 31
Java implementation (if any one requires)
Reading : Client to Server
int len = 0;
byte[] b = new byte[buffLenth];
//rawIn is a Socket.getInputStream();
while(true){
len = rawIn.read(b);
if(len!=-1){
byte rLength = 0;
int rMaskIndex = 2;
int rDataStart = 0;
//b[0] is always text in my case so no need to check;
byte data = b[1];
byte op = (byte) 127;
rLength = (byte) (data & op);
if(rLength==(byte)126) rMaskIndex=4;
if(rLength==(byte)127) rMaskIndex=10;
byte[] masks = new byte[4];
int j=0;
int i=0;
for(i=rMaskIndex;i<(rMaskIndex+4);i++){
masks[j] = b[i];
j++;
}
rDataStart = rMaskIndex + 4;
int messLen = len - rDataStart;
byte[] message = new byte[messLen];
for(i=rDataStart, j=0; i<len; i++, j++){
message[j] = (byte) (b[i] ^ masks[j % 4]);
}
parseMessage(new String(message));
//parseMessage(new String(b));
b = new byte[buffLenth];
}
}
Writing : Server to Client
public void brodcast(String mess) throws IOException{
byte[] rawData = mess.getBytes();
int frameCount = 0;
byte[] frame = new byte[10];
frame[0] = (byte) 129;
if(rawData.length <= 125){
frame[1] = (byte) rawData.length;
frameCount = 2;
}else if(rawData.length >= 126 && rawData.length <= 65535){
frame[1] = (byte) 126;
int len = rawData.length;
frame[2] = (byte)((len >> 8 ) & (byte)255);
frame[3] = (byte)(len & (byte)255);
frameCount = 4;
}else{
frame[1] = (byte) 127;
int len = rawData.length;
frame[2] = (byte)((len >> 56 ) & (byte)255);
frame[3] = (byte)((len >> 48 ) & (byte)255);
frame[4] = (byte)((len >> 40 ) & (byte)255);
frame[5] = (byte)((len >> 32 ) & (byte)255);
frame[6] = (byte)((len >> 24 ) & (byte)255);
frame[7] = (byte)((len >> 16 ) & (byte)255);
frame[8] = (byte)((len >> 8 ) & (byte)255);
frame[9] = (byte)(len & (byte)255);
frameCount = 10;
}
int bLength = frameCount + rawData.length;
byte[] reply = new byte[bLength];
int bLim = 0;
for(int i=0; i<frameCount;i++){
reply[bLim] = frame[i];
bLim++;
}
for(int i=0; i<rawData.length;i++){
reply[bLim] = rawData[i];
bLim++;
}
out.write(reply);
out.flush();
}
Upvotes: 25
Reputation: 1
PHP Implementation:
function encode($message)
{
$length = strlen($message);
$bytesHeader = [];
$bytesHeader[0] = 129; // 0x1 text frame (FIN + opcode)
if ($length <= 125) {
$bytesHeader[1] = $length;
} else if ($length >= 126 && $length <= 65535) {
$bytesHeader[1] = 126;
$bytesHeader[2] = ( $length >> 8 ) & 255;
$bytesHeader[3] = ( $length ) & 255;
} else {
$bytesHeader[1] = 127;
$bytesHeader[2] = ( $length >> 56 ) & 255;
$bytesHeader[3] = ( $length >> 48 ) & 255;
$bytesHeader[4] = ( $length >> 40 ) & 255;
$bytesHeader[5] = ( $length >> 32 ) & 255;
$bytesHeader[6] = ( $length >> 24 ) & 255;
$bytesHeader[7] = ( $length >> 16 ) & 255;
$bytesHeader[8] = ( $length >> 8 ) & 255;
$bytesHeader[9] = ( $length ) & 255;
}
$str = implode(array_map("chr", $bytesHeader)) . $message;
return $str;
}
Upvotes: 4
Reputation: 707
Clojure, the decode function assumes frame is sent as map of {:data byte-array-buffer :size int-size-of-buffer}
, because the actual size may not be the same size as the byte-array depending on chunk size of your inputstream.
Code posted here: https://gist.github.com/viperscape/8918565
(defn ws-decode [frame]
"decodes websocket frame"
(let [data (:data frame)
dlen (bit-and (second data) 127)
mstart (if (== dlen 127) 10 (if (== dlen 126) 4 2))
mask (drop 2 (take (+ mstart 4) data))
msg (make-array Byte/TYPE (- (:size frame) (+ mstart 4)))]
(loop [i (+ mstart 4), j 0]
(aset-byte msg j (byte (bit-xor (nth data i) (nth mask (mod j 4)))))
(if (< i (dec(:size frame))) (recur (inc i) (inc j))))
msg))
(defn ws-encode [data]
"takes in bytes, return websocket frame"
(let [len (count data)
blen (if (> len 65535) 10 (if (> len 125) 4 2))
buf (make-array Byte/TYPE (+ len blen))
_ (aset-byte buf 0 -127) ;;(bit-or (unchecked-byte 0x80)
(unchecked-byte 0x1)
_ (if (= 2 blen)
(aset-byte buf 1 len) ;;mask 0, len
(do
(dorun(map #(aset-byte buf %1
(unchecked-byte (bit-and (bit-shift-right len (*(- %2 2) 8))
255)))
(range 2 blen) (into ()(range 2 blen))))
(aset-byte buf 1 (if (> blen 4) 127 126))))
_ (System/arraycopy data 0 buf blen len)]
buf))
Upvotes: 2
Reputation: 2745
Implementation in Go
Encode part (server -> browser)
func encode (message string) (result []byte) {
rawBytes := []byte(message)
var idxData int
length := byte(len(rawBytes))
if len(rawBytes) <= 125 { //one byte to store data length
result = make([]byte, len(rawBytes) + 2)
result[1] = length
idxData = 2
} else if len(rawBytes) >= 126 && len(rawBytes) <= 65535 { //two bytes to store data length
result = make([]byte, len(rawBytes) + 4)
result[1] = 126 //extra storage needed
result[2] = ( length >> 8 ) & 255
result[3] = ( length ) & 255
idxData = 4
} else {
result = make([]byte, len(rawBytes) + 10)
result[1] = 127
result[2] = ( length >> 56 ) & 255
result[3] = ( length >> 48 ) & 255
result[4] = ( length >> 40 ) & 255
result[5] = ( length >> 32 ) & 255
result[6] = ( length >> 24 ) & 255
result[7] = ( length >> 16 ) & 255
result[8] = ( length >> 8 ) & 255
result[9] = ( length ) & 255
idxData = 10
}
result[0] = 129 //only text is supported
// put raw data at the correct index
for i, b := range rawBytes {
result[idxData + i] = b
}
return
}
Decode part (browser -> server)
func decode (rawBytes []byte) string {
var idxMask int
if rawBytes[1] == 126 {
idxMask = 4
} else if rawBytes[1] == 127 {
idxMask = 10
} else {
idxMask = 2
}
masks := rawBytes[idxMask:idxMask + 4]
data := rawBytes[idxMask + 4:len(rawBytes)]
decoded := make([]byte, len(rawBytes) - idxMask + 4)
for i, b := range data {
decoded[i] = b ^ masks[i % 4]
}
return string(decoded)
}
Upvotes: 2
Reputation: 154838
Note: This is some explanation and pseudocode as to how to implement a very trivial server that can handle incoming and outcoming WebSocket messages as per the definitive framing format. It does not include the handshaking process. Furthermore, this answer has been made for educational purposes; it is not a full-featured implementation.
(In other words, server → browser)
The frames you're sending need to be formatted according to the WebSocket framing format. For sending messages, this format is as follows:
The first byte will be 1000 0001
(or 129
) for a text frame.
The second byte has its first bit set to 0
because we're not encoding the data (encoding from server to client is not mandatory).
It is necessary to determine the length of the raw data so as to send the length bytes correctly:
0 <= length <= 125
, you don't need additional bytes126 <= length <= 65535
, you need two additional bytes and the second byte is 126
length >= 65536
, you need eight additional bytes, and the second byte is 127
The length has to be sliced into separate bytes, which means you'll need to bit-shift to the right (with an amount of eight bits), and then only retain the last eight bits by doing AND 1111 1111
(which is 255
).
After the length byte(s) comes the raw data.
This leads to the following pseudocode:
bytesFormatted[0] = 129
indexStartRawData = -1 // it doesn't matter what value is
// set here - it will be set now:
if bytesRaw.length <= 125
bytesFormatted[1] = bytesRaw.length
indexStartRawData = 2
else if bytesRaw.length >= 126 and bytesRaw.length <= 65535
bytesFormatted[1] = 126
bytesFormatted[2] = ( bytesRaw.length >> 8 ) AND 255
bytesFormatted[3] = ( bytesRaw.length ) AND 255
indexStartRawData = 4
else
bytesFormatted[1] = 127
bytesFormatted[2] = ( bytesRaw.length >> 56 ) AND 255
bytesFormatted[3] = ( bytesRaw.length >> 48 ) AND 255
bytesFormatted[4] = ( bytesRaw.length >> 40 ) AND 255
bytesFormatted[5] = ( bytesRaw.length >> 32 ) AND 255
bytesFormatted[6] = ( bytesRaw.length >> 24 ) AND 255
bytesFormatted[7] = ( bytesRaw.length >> 16 ) AND 255
bytesFormatted[8] = ( bytesRaw.length >> 8 ) AND 255
bytesFormatted[9] = ( bytesRaw.length ) AND 255
indexStartRawData = 10
// put raw data at the correct index
bytesFormatted.put(bytesRaw, indexStartRawData)
// now send bytesFormatted (e.g. write it to the socket stream)
(In other words, browser → server)
The frames you obtain are in the following format:
The first byte usually does not matter - if you're just sending text you are only using the text type. It will be 1000 0001
(or 129
) in that case.
The second byte and the additional two or eight bytes need some parsing, because you need to know how many bytes are used for the length (you need to know where the real data starts). The length itself is usually not necessary since you have the data already.
The first bit of the second byte is always 1
which means the data is masked (= encoded). Messages from the client to the server are always masked. You need to remove that first bit by doing secondByte AND 0111 1111
. There are two cases in which the resulting byte does not represent the length because it did not fit in the second byte:
0111 1110
, or 126
, means the following two bytes are used for the length0111 1111
, or 127
, means the following eight bytes are used for the lengthThe four mask bytes are used for decoding the actual data that has been sent. The algorithm for decoding is as follows:
decodedByte = encodedByte XOR masks[encodedByteIndex MOD 4]
where encodedByte
is the original byte in the data, encodedByteIndex
is the index (offset) of the byte counting from the first byte of the real data, which has index 0
. masks
is an array containing of the four mask bytes.
This leads to the following pseudocode for decoding:
secondByte = bytes[1]
length = secondByte AND 127 // may not be the actual length in the two special cases
indexFirstMask = 2 // if not a special case
if length == 126 // if a special case, change indexFirstMask
indexFirstMask = 4
else if length == 127 // ditto
indexFirstMask = 10
masks = bytes.slice(indexFirstMask, 4) // four bytes starting from indexFirstMask
indexFirstDataByte = indexFirstMask + 4 // four bytes further
decoded = new array
decoded.length = bytes.length - indexFirstDataByte // length of real data
for i = indexFirstDataByte, j = 0; i < bytes.length; i++, j++
decoded[j] = bytes[i] XOR masks[j MOD 4]
// now use "decoded" to interpret the received data
Upvotes: 161
Reputation: 1334
pimvdb's answer implemented in python:
def DecodedCharArrayFromByteStreamIn(stringStreamIn):
#turn string values into opererable numeric byte values
byteArray = [ord(character) for character in stringStreamIn]
datalength = byteArray[1] & 127
indexFirstMask = 2
if datalength == 126:
indexFirstMask = 4
elif datalength == 127:
indexFirstMask = 10
masks = [m for m in byteArray[indexFirstMask : indexFirstMask+4]]
indexFirstDataByte = indexFirstMask + 4
decodedChars = []
i = indexFirstDataByte
j = 0
while i < len(byteArray):
decodedChars.append( chr(byteArray[i] ^ masks[j % 4]) )
i += 1
j += 1
return decodedChars
An Example of usage:
fromclient = '\x81\x8c\xff\xb8\xbd\xbd\xb7\xdd\xd1\xd1\x90\x98\xea\xd2\x8d\xd4\xd9\x9c'
# this looks like "?ŒOÇ¿¢gÓ ç\Ð=«ož" in unicode, received by server
print DecodedCharArrayFromByteStreamIn(fromclient)
# ['H', 'e', 'l', 'l', 'o', ' ', 'W', 'o', 'r', 'l', 'd', '!']
Upvotes: 6