Reputation: 9338
I have a little Texture2D:
myTexture = new Texture2D(GraphicsDevice, 512, 512, false, SurfaceFormat.Vector4);
when I try to draw it:
spriteBatch.Begin();
spriteBatch.Draw(myTexture, new Rectangle(0, 0, 512, 512), Color.White);
spriteBatch.End();
I get an exception:
"XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4."
How can I set TextureFilter to Point?
Upvotes: 2
Views: 1728
Reputation: 27245
Pass SamplerState.PointClamp
or SamplerState.PointWrap
to SpriteBatch.Begin
.
Upvotes: 2