Reputation: 845
I am trying to draw with brush on UserControl control. I can draw lines, circles and rectangles. I don't exactly understand why I cannot draw with brush. The code below gives me just point on MouseDown and then it moves to the position set in MouseUp. There is no content drawn during MouseMove. I suppose that I do not understand some basic rule here.
This code works for lines:
public override void Draw(Graphics graphics) {
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
graphics.DrawLine(new Pen(this.Color, this.PenSize), startPoint, endPoint);
}
This code I am trygin to adapt for brush:
public override void Draw(Graphics graphics) {
if (this.bitmap != null) {
graphics = Graphics.FromImage(this.bitmap);
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
graphics.DrawEllipse(new Pen(this.Color, this.PenSize), startPoint.X, startPoint.Y,
this.PenSize, this.PenSize);
graphics.DrawImage(this.bitmap, 0, 0);
}
}
This code repaints list of objects:
private void UserControl_Paint(object sender, PaintEventArgs e) {
if (ObjectsList != null) {
ObjectsList.Draw(e.Graphics);
}
}
As the code presents I am trying to grab bitmap image before and after point-like line drawing. Should I do it other way?
Upvotes: 0
Views: 3823
Reputation: 4448
I don't really understand your question, but in your second code their seems to be a mistake. Maybe you should try this one:
public override void Draw(Graphics graphics)
{
if (this.bitmap != null)
{
Graphics g = Graphics.FromImage(this.bitmap);
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
g.DrawEllipse(new Pen(this.Color, this.PenSize), startPoint.X, startPoint.Y, this.PenSize, this.PenSize);
graphics.DrawImage(this.bitmap, 0, 0);
}
}
Otherwise, you are drawing the bitmap on the bitmap itself. Hope this helps.
Upvotes: 2