Reputation: 13
I'm doing a game. I have a list of users (nicks):
List<string> users;
This list is used to show to the users on a ListBox, call listaJogadores
.
public delegate void actualizaPlayersCallback(List<string> users);
public void actualizaPlayers(List<string> users)
{
listaJogadores.BeginInvoke(new actualizaPlayersCallback(this.actualizarListaPlayers), new object[] { users });
}
public void actualizarListaPlayers(List<string> users)
{
listaJogadores.Items.Clear();
for (int i = 0; i < users.Count; i++)
{
listaJogadores.Items.Add(users.ElementAt(i));
}
}
When a user is playing, then it have is nick on the list of games:
List<Game> games;
What I want is when a player enter in a game, the color of is nick show in listaJogadores
, must be Red!
When I have only one player in a game, everything is ok, all the players see the nick of that player in red, but when another player go to a game, then I get an ArgumentOutOfRangeException in the instruction string nick = tmp.players.ElementAt(i).getNick();
This is my code... Give me some ideas/help please! I think that the problem is the for()
, but how can I manipulate an entire list without doing a loop?
listaJogadores.DrawMode = DrawMode.OwnerDrawFixed;
private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e)
{
e.DrawBackground();
Brush textBrush = SystemBrushes.ControlText;
Font drawFont = e.Font;
for (int i = 0; i < games.Count; i++)
{
Game tmp;
tmp = games.ElementAt(i);
for (int j = 0; j < tmp.players.Count; j++)
{
string nick = tmp.players.ElementAt(i).getNick();
if (listaJogadores.Items[e.Index].ToString() == nick)
{
textBrush = Brushes.Red;//RED....
if ((e.State & DrawItemState.Selected) > 0)
drawFont = new Font(drawFont.FontFamily, drawFont.Size, FontStyle.Bold);
}
else if ((e.State & DrawItemState.Selected) > 0)
{
textBrush = SystemBrushes.HighlightText;
}
}
}
e.Graphics.DrawString(listaJogadores.Items[e.Index].ToString(), drawFont, textBrush, e.Bounds);
}
Upvotes: 1
Views: 929
Reputation: 112632
You should not put drawing logic inside of the loops, since you want to define the brush only once. First determine if the item is a player in a actual game. Then draw the item in the right color:
private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e)
{
if (e.Index >= 0 && e.Index < listaJogadores.Items.Count) {
e.DrawBackground();
Brush textBrush = SystemBrushes.ControlText;
Font drawFont = e.Font;
bool playerFound = false;
string nick = (string)listaJogadores.Items[e.Index];
foreach (Game game in games) {
if (game.players.Any(p => p.getNick() == nick)) {
playerFound = true;
break;
}
}
if (playerFound) {
textBrush = Brushes.Red; //RED....
if ((e.State & DrawItemState.Selected) > 0)
drawFont = new Font(drawFont.FontFamily, drawFont.Size, FontStyle.Bold);
} else if ((e.State & DrawItemState.Selected) > 0) {
textBrush = SystemBrushes.HighlightText;
}
e.Graphics.DrawString(nick, drawFont, textBrush, e.Bounds);
e.DrawFocusRectangle();
}
}
And also test if e.Index is valid. This might cause your "Index is out of bounds" Exception.
Upvotes: 1
Reputation: 4908
check this code:
private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e)
{
listaJogadores.DrawItem-=Eeventhandle(listaJogadores_DrawItem);
.
.
.
listaJogadores.DrawItem+=Eeventhandle(listaJogadores_DrawItem);
}
Upvotes: 0