Reputation: 1066
I can't hear any sound in my Android Simulator in my Mac. Some times, verily little time I can hear it. I give you my code of my Sound Manager. But i think its configuration problems
I copy the code from a page that they said it works. And i already try about 5 different codes and none works. My sound are in WAV game: 100k menu 800k
Thanks
import java.util.HashMap;
import android.content.Context;
import android.media.AudioManager;
import android.media.SoundPool;
public class SoundManager {
static private SoundManager _instance;
private static SoundPool mSoundPool;
private static HashMap<Integer, Integer> mSoundPoolMap;
private static AudioManager mAudioManager;
private static Context mContext;
private SoundManager()
{
}
/**
* Requests the instance of the Sound Manager and creates it
* if it does not exist.
*
* @return Returns the single instance of the SoundManager
*/
static synchronized public SoundManager getInstance()
{
if (_instance == null)
_instance = new SoundManager();
return _instance;
}
/**
* Initialises the storage for the sounds
*
* @param theContext The Application context
*/
public static void initSounds(Context theContext)
{
mContext = theContext;
mSoundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 0);
mSoundPoolMap = new HashMap<Integer, Integer>();
mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);
}
/**
* Add a new Sound to the SoundPool
*
* @param Index - The Sound Index for Retrieval
* @param SoundID - The Android ID for the Sound asset.
*/
public static void addSound(int Index,int SoundID)
{
mSoundPoolMap.put(Index, mSoundPool.load(mContext, SoundID, 1));
}
/**
* Loads the various sound assets
* Currently hard coded but could easily be changed to be flexible.
*/
public static void loadSounds()
{
mSoundPoolMap.put(1, mSoundPool.load(mContext, R.raw.menu, 1));
mSoundPoolMap.put(2, mSoundPool.load(mContext, R.raw.game, 1));
}
/**
* Plays a Sound
*
* @param index - The Index of the Sound to be played
* @param speed - The Speed to play not, not currently used but included for compatibility
*/
public static void playSound(int index,float speed)
{
float streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
streamVolume = streamVolume / mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, 0, speed);
}
/**
* Stop a Sound
* @param index - index of the sound to be stopped
*/
public static void stopSound(int index)
{
mSoundPool.stop(mSoundPoolMap.get(index));
}
public static void cleanup()
{
mSoundPool.release();
mSoundPool = null;
mSoundPoolMap.clear();
mAudioManager.unloadSoundEffects();
_instance = null;
}
}
Upvotes: 1
Views: 2513
Reputation: 2492
Basically, you have to set a flag in the config settings to tell it what kind of audio to output, and what device. It's a pain. I wrote about it here:
http://www.banane.com/2012/01/11/joy-of-android-playing-sound/
That worked on my old MacBook. Just upgraded to a Mac Air and the solution has changed, not sure, but -audio is the solution now. I'll post here when I get it working.
Upvotes: 1
Reputation: 1066
I SOLVED IT,
Just re-install all the eclipse and SDK. I try in another computer and works fine. The same code
Upvotes: 0