Reputation: 23596
I am using this API demo of the Developer site, THIS DEMO.
But i am wonder that how to save that image in to My Andrtoid Device. Is please anyone give the Code to save that drawn image to the Android Device.
Thanks.
Upvotes: 7
Views: 11658
Reputation: 324
I have implemented the below approach & worked for me. Get your CustomView by using its id from xml file but not by instantiating the Customview.
View v = findViewById(R.id.custom_view);
//don't get customview by this way, View v = new CustomView(this);
int canvasWidth = v.getWidth();
int canvasHeight = v.getHeight();
Bitmap bitmap = Bitmap.createBitmap(canvasWidth, canvasHeight, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
v.draw(canvas);
ImageView imageView = findViewById(R.id.image_view);
imageView.setImageBitmap(bitmap);
All code should be inside saveButton click listener.
Upvotes: 0
Reputation: 30855
try this code
View content = your_view;
content.setDrawingCacheEnabled(true);
content.setDrawingCacheQuality(View.DRAWING_CACHE_QUALITY_HIGH);
Bitmap bitmap = content.getDrawingCache();
String path = Environment.getExternalStorageDirectory().getAbsolutePath();
File file = new File(path+"/image.png");
FileOutputStream ostream;
try {
file.createNewFile();
ostream = new FileOutputStream(file);
bitmap.compress(CompressFormat.PNG, 100, ostream);
ostream.flush();
ostream.close();
Toast.makeText(getApplicationContext(), "image saved", 5000).show();
} catch (Exception e) {
e.printStackTrace();
Toast.makeText(getApplicationContext(), "error", 5000).show();
}
Upvotes: 13
Reputation: 2920
drawView.setDrawingCacheEnabled(true);
Bitmap bm = null;
drawView.destroyDrawingCache();
bm=drawView.getDrawingCache();
Then write the bitmap to file using bitmap factory.
Upvotes: 1
Reputation: 3527
One option is create another Canvas (as shown below) and repeat all your drawing on this new canvas. Once done, call drawBitmap.
Bitmap bitmap = new Bitmap(// Set the params you like //);
Canvas canvas = new Canvas(bitmap);
// Do all your drawings here
canvas.drawBitmap(// The first picture //);
The best would be if there was a way to copy an existing canvas and then you wont need to re-draw everything but I couldn't find one.
Upvotes: 0