Reputation: 2613
I have a button graphic with dimensions 300*90.How must be the dimensions for hdpi/mdpi/ldpi?Thanks
Upvotes: 24
Views: 23890
Reputation: 28454
Google suggests using
3 : 4 : 6 : 8 : 12 : 16
scaling ratios for
ldpi : mdpi : hdpi : xhdpi : xxhdpi : xxxhdpi
accordingly. Example:
In your example, if mentioned button sizes are for hdpi, correct dimensions should be:
Upvotes: 62
Reputation: 35234
For this, you could try out my tool which was made for scaling images (single or batch) of different types (png, jpg, gif, svg, psd, 9-patch..). Uses hiqh quality scaling algorithms and supports certain lossless compression tools like pngcrush. There is a GUI and command line ui.
https://github.com/patrickfav/density-converter
Upvotes: 0
Reputation: 21899
Complete Formula to create all asset folder images
First you have to decide for which DPI you are creating Images for, once you have decided and created images then use the following code accordance with Google Guide Lines
public class DPICalculator {
private final float LDPI = 120;
private final float MDPI = 160;
private final float HDPI = 240;
private final float XHDPI = 320;
private final float BASE_DPI = MDPI;
public static void main(String[] args) {
DPICalculator cal = new DPICalculator();
cal.calculateDPI_baseUnitPixel(300, 90, cal.HDPI);
}
private float densityWidth;
private float densityHeight;
public void calculateDPI_baseUnitPixel(float width, float height, float currentDensity) {
densityWidth = getDensityPX(width, currentDensity);
densityHeight = getDensityPX(height, currentDensity);
this.calculateAllDP();
}
private float getDensityPX(float value, float currentDensity) {
return (value / (currentDensity / BASE_DPI));
}
public void calculateDPI_baseUnitDPI(float width, float height, float currentDensity) {
densityWidth = getDensityDPI(width, currentDensity);
densityHeight = getDensityDPI(height, currentDensity);
this.calculateAllDP();
}
private float getDensityDPI(float value, float currentDensity) {
return (value * (currentDensity / BASE_DPI));
}
private void calculateAllDP() {
// get all settings.
float low_pw = densityWidth * (LDPI / BASE_DPI);
float low_ph = densityHeight * (LDPI / BASE_DPI);
float med_pw = densityWidth * (MDPI / BASE_DPI);
float med_ph = densityHeight * (MDPI / BASE_DPI);
float high_pw = densityWidth * (HDPI / BASE_DPI);
float high_ph = densityHeight * (HDPI / BASE_DPI);
float xhigh_pw = densityWidth * (XHDPI / BASE_DPI);
float xhigh_ph = densityHeight * (XHDPI / BASE_DPI);
System.out.println("LDPI " + low_pw + " x " + low_ph);
System.out.println("MDPI " + med_pw + " x " + med_ph);
System.out.println("HDPI " + high_pw + " x " + high_ph);
System.out.println("XHDPI " + xhigh_pw + " x " + xhigh_ph);
}
}
Result
LDPI 150.0 x 45.0
MDPI 200.0 x 60.0
HDPI 300.0 x 90.0
XHDPI 400.0 x 120.0
Upvotes: 1
Reputation: 63293
It depends on what size device screen you designed that graphic against. If you want it to display as 300x90 on an 320x480 (HVGA) canvas, then your pixel dimensions are correct for MDPI devices, and you would need the following images:
LDPI is 75% of MDPI scaling, and HDPI is 150% of MDPI scaling. If you designed those graphic dimensions on a 480x800 (WVGA) canvas, for example, then your dimensions are already correct for HDPI, and you need to scale the other two down from there:
Hope that Helps!
Upvotes: 5