Reputation: 1000
I'm doing a space shooter game, and I want my ship to stop shaking when the game is over.
I created a class called Main.as, and I added the ship as child object.
Inside the spaceship_mc movieclip I made a motion tween (which is the shake I want to stop).
*This is the order: spaceship_mc > spaceship_motion (symbol used for motion tween).*
Class struncture
public class Main extends Sprite {
private var spaceship:spaceship_mc; ...
public function Main() {
placeSpaceship(); ...
Game Over
private function die():void {
removeEventListener(Event.ENTER_FRAME,onEnterFrm);
stage.removeEventListener(MouseEvent.CLICK,onMouseCk);
Upvotes: 0
Views: 666
Reputation: 3571
From your description you just need to call stop() on the ship MovieClip.
spaceship.stop()
or spaceship.gotoAndStop(1)
Upvotes: 1