Reputation: 4822
I'm tearing my hair out here. My RootViewController loads an array of strings from a plist. When it loads it works fine. I then tap on a row which sends it to a new view controller. If I go back, the table still works fine, so I tap on another row which works as expected. Now if I go back and scroll I get a crash pointing at cell.textLabel.text = [self.faceCategories objectAtIndex:indexPath.row];
Abridged source code below:
// RootViewController.h
#import <UIKit/UIKit.h>
@class DetailViewController;
@interface RootViewController : UITableViewController {
NSMutableArray *faceCategories;
}
@property (nonatomic, retain) NSMutableArray *faceCategories;
@end
RootViewController implementation // RootViewController.m
#import "RootViewController.h"
@synthesize faceCategories;
- (void)viewDidLoad
{
[super viewDidLoad];
// Init array
if (self.faceCategories == nil) {
NSLog(@"NIL NIL NIL NIL NIL NIL NIL NIL NIL");
NSError *error;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); //Create a list of paths.
NSString *documentsDirectory = [paths objectAtIndex:0]; //Get a path to your documents directory from the list.
NSString *path = [documentsDirectory stringByAppendingPathComponent:@"faceCategories.plist"]; //Create a full file path.
NSFileManager *fileManager = [NSFileManager defaultManager];
if (![fileManager fileExistsAtPath: path]) //Check if file exists.
{
NSString *bundle = [[NSBundle mainBundle] pathForResource:@"faceCategories" ofType:@"plist"]; //Get a path to your plist created before in bundle directory (by Xcode).
[fileManager copyItemAtPath:bundle toPath: path error:&error]; //Copy this plist to your documents directory.
}
// Zombies percentages after
NSMutableArray *fileContents = [[NSMutableArray alloc] initWithContentsOfFile: path]; // 55.6%
self.faceCategories = [[NSMutableArray alloc] initWithArray:fileContents copyItems:YES]; // 33.3%
[fileContents release]; // 11.1%
}
}
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
/////////////////////////////
// CRASH HERE only after I return to this view controller a couple of times
// If I enable breakpoints and add a log I can see that faceCategories still contains the right number of objects
/////////////////////////////
cell.textLabel.text = [self.faceCategories objectAtIndex:indexPath.row];
return cell;
}
- (void)dealloc
{
[faceCategories release];
[super dealloc];
}
@end
Although my memory management skills are basic, I can't see anything particularly wrong with this, so I'd appreciate a fresh set of eyes if anyone would be so kind? I find it particularly odd that it only manifests itself when I go back to the root view controller a couple of times.
Full source - http://pastebin.com/5XzwN0bA
Upvotes: 0
Views: 158
Reputation: 4822
While not exactly a fix, I found that the easiest way to get rid of these errors was to enable ARC. To do this go to Edit > Refactor > Convert to Objective-C ARC.
Have a read of the various ARC blog posts, but doing this means I get to forget about memory management completely, and concentrate on new features.
Upvotes: 0
Reputation: 3036
Try modifying the three lines after: // Zombies percentages after
with:
NSMutableArray *fileContents = [[NSMutableArray alloc] initWithContentsOfFile:path];
self.faceCategories = fileContents;
[fileContents release];
Upvotes: 1