ArtPulse
ArtPulse

Reputation: 365

Porting WebGL game to iPhone's native OpenGL?

We are developing a web game that uses WebGL for the two biggest parts of it. Working with HTML / CSS was too slow and too limited, so it's off the table.

Thing is, iOS does not support WebGL publicly just yet, only on iAd. It is my guess Apple will eventually support it once the security issues they and Microsoft claim it has are fixed, and looks stable enough.

Problem is, if Apple does not do this by the release of the next mayor iOS version, then we will have in our hands a mobile WebGL game that does not run. 6 months of development and testing to waste.

So, questions:

Thank you all for your time!

Upvotes: 2

Views: 1892

Answers (1)

Mikko Ohtamaa
Mikko Ohtamaa

Reputation: 83646

I'd say it takes 2-3 months to port, with the lack of input data in the question. Of course if this means learning Obj-C simultaneously it will be some uphill battle.

OpenGL is all the same in every run-time, so porting should be straightforward, or even running JS in the context of a native app.

Apple doesnt care what you submit to App Store as long as it works.

Upvotes: 3

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