Reputation: 19578
I'm trying to use MarkerClusterer to clusterize the markers on my map. The problem is that I'm not using default markers (google.maps.Marker), but instead a custom class which hinerits from google.maps.OverlayView. Unfortunately it seems that the library has been developed assuming the use of basic markers, in fact I get errors because my class does not implement methods defined in google.maps.Marker. Is it possible to use the MarkerClusterer by keeping my custom markers?
EDIT: it was a lot easier than I expected, I solved by implementing 2 methods in my custom class:
setVisible() and getPosition()
in order to help others the following is my complete interface (without full implementation):
BFPushpin = function(config)
{
this.setMap(config.map);
this.set("position", config.position);
// other settings...
};
// my class extends google.maps.OverlayView
BFPushpin.prototype = new google.maps.OverlayView();
BFPushpin.prototype.getBounds = function()
{
return new google.maps.LatLngBounds(this.position, this.position);
};
BFPushpin.prototype.getPoint = function()
{
var bounds = this.getBounds();
var projection = this.getProjection();
var sw = projection.fromLatLngToDivPixel(bounds.getSouthWest());
var ne = projection.fromLatLngToDivPixel(bounds.getNorthEast());
return new google.maps.Point(sw.x, ne.y);
};
BFPushpin.prototype.getSuperContainer = function()
{
var panes = this.getPanes();
return jQuery(panes ? panes.overlayImage : "");
};
BFPushpin.prototype.getContainer = function()
{
// return inner container
};
BFPushpin.prototype._generatePopupContent = function()
{
// return markup for the popupwindow
};
BFPushpin.prototype._addListeners = function()
{
// add handlers for the pushpin
};
BFPushpin.prototype.onAdd = function()
{
// customize content here
};
BFPushpin.prototype.onRemove = function()
{
// remove pin container here
};
BFPushpin.prototype.draw = function()
{
// set display style here
};
BFPushpin.prototype.setVisible = function(visible)
{
// set display block or hidden
};
BFPushpin.prototype.getPosition = function()
{
return this.position;
};
Upvotes: 10
Views: 7098
Reputation: 1103
Hopefully this will also help people trying to get this solution to work. Thanks @daveoncode for the example. I was able to modify it to get it working for me:
renderMap() {
const mapProperties = {
center: new google.maps.LatLng(34.0234, -84.6155),
zoom: 10,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
this.map = new google.maps.Map(this.mapElement.nativeElement, mapProperties);
let markers = [];
for (let i=0; i<this._sitesList.length; i++) {
let bounds = new google.maps.LatLngBounds(
new google.maps.LatLng(this._sitesList[i].lat, this._sitesList[i].lon)
);
let position = new google.maps.LatLng(this._sitesList[i].lat, this._sitesList[i].lon);
let html = this.makeHtmlForSitePanel(i, this._sitesList[i]); // I have a function to return html for my OverlayView panels here.
markers.push( this.generateSitePanel(bounds, html, this.map, position) );
}
var markerCluster = new MarkerClusterer(this.map, markers, {
imagePath: 'https://developers.google.com/maps/documentation/javascript/examples/markerclusterer/m'
});
}
generateSitePanel(bounds, html, map, position) {
SitePanel.prototype = new google.maps.OverlayView();
function SitePanel (bounds, html, map, position) {
this.bounds_ = bounds;
this.set('position', position);
this.html_ = html;
this.map_ = map;
this.div_ = null;
this.setMap(map);
}
SitePanel.prototype.getBounds = function() {
return new google.maps.LatLngBounds(this.position, this.position);
};
SitePanel.prototype.getPoint = function() {
var bounds = this.getBounds();
var projection = this.getProjection();
var sw = projection.fromLatLngToDivPixel(bounds.getSouthWest());
var ne = projection.fromLatLngToDivPixel(bounds.getNorthEast());
return new google.maps.Point(sw.x, ne.y);
};
SitePanel.prototype.getSuperContainer = function(){
var panes = this.getPanes();
return $(panes ? panes.overlayImage : '');
};
SitePanel.prototype.getContainer = function()
{
// return inner container
// I don't have anything for this one
};
SitePanel.prototype.getPosition = function() {
return this.position;
};
SitePanel.prototype.onAdd = function() {
var div = document.createElement('div');
div.className = 'tooltip-container-';
div.innerHTML = this.html_;
div.style.position = 'absolute';
this.div_ = div;
var panes = this.getPanes();
panes.overlayImage.appendChild(div);
};
SitePanel.prototype.draw = function() {
var overlayProjection = this.getProjection();
var sw = overlayProjection.fromLatLngToDivPixel(this.bounds_.getSouthWest());
var ne = overlayProjection.fromLatLngToDivPixel(this.bounds_.getNorthEast());
var div = this.div_;
div.style.left = sw.x + 'px';
div.style.top = ne.y + 20 + 'px';
};
SitePanel.prototype.onRemove = function() {
this.div_.parentNode.removeChild(this.div_);
this.div_ = null;
};
return new SitePanel(bounds, html, map, position);
}
Upvotes: 1
Reputation: 5890
Or just define the functions that the MarkerClusterer expects on the marker. setMap and getPosition() and some other ones.
Upvotes: 2
Reputation: 59455
You should probably define your new marker class in such a way that it also inherits from google.maps.Marker
(i.e. that it implements its interface). It is logical that MarkerClusterer uses this interface - it has to suppose the markers are markers in order to work with them :-)
Upvotes: 1