iblagajic
iblagajic

Reputation: 71

iOS Hello World over socket

I need to implement simple socket communication (strings) between iOS app and my Java socket server. I manage to connect the two, but I cannot send any messages. Java server is pretty much taken from this example, and this is part of my code where I establish connection and (try to) send message to server:

- (void)initNetworkCommunication {
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)@"192.168.0.10", 2004, &readStream, &writeStream);
self.inputStream = objc_unretainedObject(readStream);
self.outputStream = objc_unretainedObject(writeStream);
[self.inputStream setDelegate:self];
[self.outputStream setDelegate:self];
[self.inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.inputStream open];
[self.outputStream open];
}

- (void)sendMessage {
NSString *response  = [NSString stringWithFormat:@"aaa"];
NSData *data = [[NSData alloc] initWithData:[response dataUsingEncoding:NSASCIIStringEncoding]];
[self.outputStream write:[data bytes] maxLength:[data length]];
}

- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {

NSLog(@"stream event %i", streamEvent);

switch (streamEvent) {

    case NSStreamEventOpenCompleted:
        NSLog(@"Stream opened");
        break;
    case NSStreamEventHasBytesAvailable:

        if (theStream == self.inputStream) {

            uint8_t buffer[1024];
            int len;

            while ([self.inputStream hasBytesAvailable]) {
                len = [self.inputStream read:buffer maxLength:sizeof(buffer)];
                if (len > 0) {

                    NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];

                    if (nil != output) {

                        NSLog(@"server said: %@", output);
                        //[self messageReceived:output];

                    }
                }
            }
        }
        break;


    case NSStreamEventErrorOccurred:

        NSLog(@"Can not connect to the host!");
        break;

    case NSStreamEventEndEncountered:

        [theStream close];
        [theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
        theStream = nil;

        break;
    default:
        NSLog(@"Unknown event");
}

}
- (IBAction)loginButtonClicked {
[self initNetworkCommunication];
[self sendMessage];
...}

Upvotes: 4

Views: 3538

Answers (2)

Ken Scott
Ken Scott

Reputation: 1

Better to add something that can't be typed - e.g., 0x00 - at the end. That way your message can contain anything.

Upvotes: 0

Roshit
Roshit

Reputation: 1579

Too late for a reply.. Hope this helps someone...

To send a String over Sockets, you must mark the end of the string. ie; Add a \n

For the above example :

Method : sendMessage

NSString *response  = [NSString stringWithFormat:@"aaa\n"];

Upvotes: 5

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