Reputation: 6775
I am trying to write the letter 'D' in blue on a white background by moving it to the video buffer. What is wrong with this code?
INCLUDE Irvine16.inc .code main PROC mov ax,@data mov ds,ax mov si, 0b800h mov word ptr [si], 44h mov word ptr [si+2] 0701h mov ah, 08h int 21h exit main ENDP
Made the changes to above. It now assembles, but displays nothing.
Upvotes: 1
Views: 1926
Reputation: 14409
0b800h is the segment address of the video buffer. mov word ptr [si], 44h
addresses just the offset (here: 0b800h) of the segment address in DS
- and DS
doesn't point to the video buffer. I suggest to load the video segment into ES
and to use a segment override (ES:
).
Letter plus colors form together a word. In the video buffer first comes the letter then the colors. Background and foreground colors use each a nibble (4 bit). Due to "little endianness" (google for it) a word should have the format colors/letter, e.g. white/blue/'D' = 7144h
This is an Irvine16 compatible example:
INCLUDE Irvine16.inc
INCLUDELIB Irvine16.lib
.CODE
main PROC
; mov ax,@data ; No .DATA in this example
; mov ds,ax
mov si, 0b800h ; Initialize ES with video buffer
mov es, si
xor si, si ; Position 0 is top left
mov word ptr es:[si], 7144h ; White background ('7'), blue foreground (1), letter 'D' (44)
mov ah, 08h ; Wait for key - http://www.ctyme.com/intr/rb-2561.htm
int 21h
exit ; Irvine16: end of program
main ENDP
END main
Upvotes: 3
Reputation: 150228
Have a look at Listing 15 here:
http://stuff.pypt.lt/ggt80x86a/asm8.htm
Upvotes: 0
Reputation: 100205
Sample example:
name "hello-world" org 100h ; set video mode mov ax, 3 ; text mode 80x25, 16 colors, 8 pages (ah=0, al=3) int 10h ; do it! ; cancel blinking and enable all 16 colors: mov ax, 1003h mov bx, 0 int 10h ; set segment register: mov ax, 0b800h mov ds, ax ; print "hello world" ; first byte is ascii code, second byte is color code. mov [02h], 'h' mov [04h], 'e' mov [06h], 'l' mov [08h], 'l' mov [0ah], 'o' mov [0ch], ',' mov [0eh], 'w' mov [10h], 'o' mov [12h], 'r' mov [14h], 'l' mov [16h], 'd' mov [18h], '!' ; color all characters: mov cx, 12 ; number of characters. mov di, 03h ; start from byte after 'h' c: mov [di], 11101100b ; light red(1100) on yellow(1110) add di, 2 ; skip over next ascii code in vga memory. loop c ; wait for any key press: mov ah, 0 int 16h ret
Hope this sample helps you
Upvotes: 3