Reputation: 2864
With great help of the stackoverflow community, I've managed to call a native DLL function. However, I can't modify the values of ID
or intersects
array. No matter what I do with it on the DLL side, the old value remains. It seems read-only.
Here are some code fragments:
C++ struct:
typedef struct _Face {
int ID;
int intersects[625];
} Face;
C# mapping:
[StructLayout(LayoutKind.Sequential)]
public struct Face {
public int ID;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 625)]
public int[] intersects;
}
C++ method (type set to DLL in VS2010):
extern "C" int __declspec(dllexport) __stdcall
solve(Face *faces, int n){
for(int i =0; i<n; i++){
for(int r=0; r<625; r++){
faces[i].intersects[r] = 333;
faces[i].ID = 666;
}
}
C# method signature:
[DllImport("lib.dll", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.StdCall)]
public static extern int solve(Face[] faces, int len);
C# method invocation:
Face[] faces = new Face[10];
faces[0].intersects = new int[625];
faces[0].ID = -1; //.. and add 9 more ..
solve(faces, faces.Length);
// faces[0].ID still equals -1 and not 666
Kindest regards, e.
Upvotes: 10
Views: 3105
Reputation: 941465
You have to tell the pinvoke marshaller explicitly that the array needs to be marshaled back. You do this with the [In] and [Out] attributes. Like this:
[DllImport("...")]
public static extern int solve([In, Out] Face[] faces, int len);
Upvotes: 8
Reputation: 2996
This is an output field only? To get to the bottom of this, I'd try substituting your Face[] parameter with a large-enough a byte[] and see if the byte array gets filled with anything (you'll have to change your [DllExport] a bit).
Also, one other thing I used to experience when doing this with char*'s is that I had to pre-allocate the buffer in C#. For example:
StringBuilder theString=new StringBuilder();
MyUnmanagedFunction(theString);
would not work. But assuming that returned theString was a max 256 characters, I would do this:
StringBuilder theString=new StringBuilder(256);
MyUnmanagedFunction(theString);
And I'd be in business. I'd recommend trying the byte[] substitution, if that doesn't work, try the pre-allocated byte array. Once you are seeing the byte array actually get changed by your C++ code, then you can figure out how to marshal that thing into your C# struct.
Upvotes: 0