Reputation: 381
//In class2.m File,
HelloWorldLayer myHelloWorldLayer = [[HelloWorldLayer alloc]init];
myHelloWorldLayer.myInt =100;
NSLog(@"%i",myHelloWorldLayer.myInt);
//In HelloWorldLayer.h
int _myInt;
@property (nonatomic,readwrite) int myInt;
//In HelloWorldLayer.m
@synthesize myInt= _myInt;
NSLog(@"%i",self.myInt);
When i run HelloWorld Layer, output is 0. I changed scene to class2 file and changed myInt to 100 and the output is 100. But when i replace scene back to HelloWorldLayer output is 0 again instead of 100. Please help, thank you.
Upvotes: 0
Views: 1509
Reputation: 55583
// in HelloWorldLayer.h
// these are static variables.
// You would reference them like so:
// HelloWorldLayerStatic.myInt = x;
static struct {
int myInt;
} HelloWorldLayerStatic;
Then, when you would refer to self.myInt
or myLayer.myInt
, you would refer to HelloWorldLayerStatic.myInt
. It's a little bit of a hack, but it works.
Upvotes: 2