Reputation: 14142
I have a class like this
public class TestData
{
public string Name {get;set;}
public string type {get;set;}
public List<string> Members = new List<string>();
public void AddMembers(string[] members)
{
Members.AddRange(members);
}
}
I want to know if it is possible to directly compare to instances of this class to eachother and find out they are exactly the same? what is the mechanism? I am looking gor something like if(testData1 == testData2) //Do Something
And if not, how to do so?
Upvotes: 19
Views: 88539
Reputation: 624
In theory the IEquatable<> interface should be implemented but alternatively if performance is not most important, reflection may be used.
Below sample method for comparing objects using reflection:
static class CompareHelper
{
public static bool Compare<A, B>(A a, B b)
{
if (Object.ReferenceEquals(a, b))
{
return true;
}
if (a == null || b == null)
{
return false;
}
if (!a.GetType().Equals(b.GetType()))
{
return false;
}
Type type = a.GetType();
if (a is IEquatable<B> aEquatable)
{
if (!aEquatable.Equals(b))
{
return false;
}
}
//else if (a is IComparable comparableA && b is IComparable comparableB) // optionally
//{
// if (comparableA.CompareTo(comparableB) != 0)
// {
// return false;
// }
//}
else if (type.IsEnum)
{
if (!a.Equals(b))
{
return false;
}
}
else if (type.IsClass)
{
foreach (var field in a.GetType().GetFields())
{
Type fieldType = field.FieldType;
var aValue = field.GetValue(a);
var bValue = field.GetValue(b);
MethodInfo compareMethod = typeof(CompareHelper).GetMethod(nameof(CompareHelper.Compare));
MethodInfo generic = compareMethod.MakeGenericMethod(fieldType, fieldType);
var invokeResult = generic.Invoke(null, new object[] { aValue, bValue });
bool invokeResultBool = (bool)invokeResult;
if (!invokeResultBool)
{
return false;
}
}
}
else
{
throw new InvalidOperationException("Compare: Type not supported: [" + type + "].");
}
return true;
}
}
Upvotes: -1
Reputation: 56964
You should implement the IEquatable<T>
interface on your class, which will allow you to define your equality-logic.
Actually, you should override the Equals
method as well.
public class TestData : IEquatable<TestData>
{
public string Name {get;set;}
public string type {get;set;}
public List<string> Members = new List<string>();
public void AddMembers(string[] members)
{
Members.AddRange(members);
}
// Overriding Equals member method, which will call the IEquatable implementation
// if appropriate.
public override bool Equals( Object obj )
{
var other = obj as TestData;
if( other == null ) return false;
return Equals (other);
}
public override int GetHashCode()
{
// Provide own implementation
}
// This is the method that must be implemented to conform to the
// IEquatable contract
public bool Equals( TestData other )
{
if( other == null )
{
return false;
}
if( ReferenceEquals (this, other) )
{
return true;
}
// You can also use a specific StringComparer instead of EqualityComparer<string>
// Check out the specific implementations (StringComparer.CurrentCulture, e.a.).
if( EqualityComparer<string>.Default.Compare (Name, other.Name) == false )
{
return false;
}
...
// To compare the members array, you could perhaps use the
// [SequenceEquals][2] method. But, be aware that [] {"a", "b"} will not
// be considerd equal as [] {"b", "a"}
return true;
}
}
Upvotes: 27
Reputation: 1124
I see many good answers here but just in case you want the comparison to work like
if(testData1 == testData2) // DoSomething
instead of using Equals function you can override == and != operators:
public static bool operator == (TestData left, TestData right)
{
bool comparison = true; //Make the desired comparison
return comparison;
}
public static bool operator != (TestData left, TestData right)
{
return !(left == right);
}
Upvotes: 2
Reputation: 65461
One way of doing it is to implement IEquatable<T>
public class TestData : IEquatable<TestData>
{
public string Name {get;set;}
public string type {get;set;}
public List<string> Members = new List<string>();
public void AddMembers(string[] members)
{
Members.AddRange(members);
}
public bool Equals(TestData other)
{
if (this.Name != other.Name) return false;
if (this.type != other.type) return false;
// TODO: Compare Members and return false if not the same
return true;
}
}
if (testData1.Equals(testData2))
// classes are the same
You can also just override the Equals(object) method (from System.Object), if you do this you should also override GetHashCode see here
Upvotes: 9
Reputation: 437734
There are three ways objects of some reference type T
can be compared to each other:
object.Equals
methodIEquatable<T>.Equals
(only for types that implement IEquatable<T>
)==
Furthermore, there are two possibilities for each of these cases:
T
(or some other base of T
)object
The rules you absolutely need to know are:
Equals
and operator==
is to test for reference equalityEquals
will work correctly no matter what the static type of the objects being compared isIEquatable<T>.Equals
should always behave the same as object.Equals
, but if the static type of the objects is T
it will offer slightly better performanceSo what does all of this mean in practice?
As a rule of thumb you should use Equals
to check for equality (overriding object.Equals
as necessary) and implement IEquatable<T>
as well to provide slightly better performance. In this case object.Equals
should be implemented in terms of IEquatable<T>.Equals
.
For some specific types (such as System.String
) it's also acceptable to use operator==
, although you have to be careful not to make "polymorphic comparisons". The Equals
methods, on the other hand, will work correctly even if you do make such comparisons.
You can see an example of polymorphic comparison and why it can be a problem here.
Finally, never forget that if you override object.Equals
you must also override object.GetHashCode
accordingly.
Upvotes: 7
Reputation: 17701
Implement the IEquatable<T> interface
. This defines a generalized method that a value type or class implements to create a type-specific method for determining equality of instances. More information here:
http://msdn.microsoft.com/en-us/library/ms131187.aspx
Upvotes: 1
Reputation: 574
First of all equality is difficult to define and only you can define as to what equality means for you
Here is a discussion and an answer here
What is "Best Practice" For Comparing Two Instances of a Reference Type?
Upvotes: 1
Reputation: 3413
You will need to define the rules that make object A equal to object B and then override the Equals operator for this type.
http://msdn.microsoft.com/en-us/library/ms173147(v=vs.80).aspx
Upvotes: 1
Reputation: 30117
You can override the equals method and inside it manually compare the objects
Also take a look at Guidelines for Overloading Equals() and Operator ==
Upvotes: 1