Reputation: 311
Well i'm a ruby newbie and im trying to learn with RubyKoans but i got stucked with this test
def test_dice_values_should_change_between_rolls
48 dice = DiceSet.new
49 dice.roll(5)
50 first_time = dice.values
51
52 dice.roll(5)
53 second_time = dice.values
54
55 assert_not_equal first_time, second_time,
56 "Two rolls should not be equal"
57 end
and this is DiceSet class
5 class DiceSet
6 attr_accessor :values
7 ··
8 def initialize
9 @values = []
10 end
11
12 def roll(times)
13 @values.clear
14 times.times do |x|
15 @values << ( 1 + rand(6))
16 end
17 end
18 ····
19 end
the thing here is that whenever i run the code it always generates the exact same set of numbers, this is the Output.
Two rolls should not be equal. <[3, 2, 4, 1, 3]> expected to be != to <[3, 2, 4, 1, 3]>.
in the test im calling DiceSet.roll two times and for those two times i get the exact same set of 'random' numbers when they're supossed to be diferent right? I figured that i just might create another instance of DiceSet in order to pass the test but im guessing that is not the objective of the test
Upvotes: 1
Views: 1240
Reputation: 1219
It's better to use attr_reader instead of attr_accessor (like Ilya Tsuryev suggested). Because you don't want that client code cheats the dices. And it's more readable to use rand(1..6).
class DiceSet
attr_reader :values
def roll(set_size)
@values = []
set_size.times { @values.push rand(1..6) }
end
end
Upvotes: 0
Reputation: 1248
Using a new array every time will solve the reference problem that dominikh pointed, but as he correctly said that will not guarantee you that 2 consecutive rolls have a different set of nos. In my implementation I remember the last throw and loop around till I get a different set:
class DiceSet
attr_reader :values, :lastroll
def initialize
@values = []
@lastroll = []
end
def roll(n)
while @values == @lastroll
@values = Array.new(n) { |i| i = rand(6) + 1 }
end
@lastroll = @values
end
end
Upvotes: -1
Reputation: 2846
The following should work for this test:
class DiceSet
attr_accessor :values
def roll (times)
@values = []
times.times do |x|
@values << ( 1 + rand(6) )
end
end
end
So we are creating new array for each roll.
Upvotes: 1
Reputation: 18430
The problem is that DiceSet#values
returns a reference to an array, and that array stays the same for the whole lifetime of your DiceSet object. In DiceSet#roll
you clear that array and then add new numbers. Since both calls to DiceSet#values
return the same reference, the result of the first roll will be lost, and your test is comparing the array with itself.
I am not familiar with the RubyKoans and what requirements they have, i.e. if you DiceSet is supposed to store the values etc. If it is, then the most straightforward solution is to either use two DiceSets or use Object#dup
to store a copy of the returned object for the test.
Be aware, however, that your test is fragile even with correctly functioning code, as there always is the chance that two consecutive rolls will return the exact same numbers. In this particular case it is relatively small but still very much existent.
Upvotes: 6