Reputation: 23
I've just begun cocos2d development on the iphone. An issue I'm having is that when I add a CCSprite to my scene, instead of it being transparent around the edges of the .png file, its showing up as white.
So for example, I define the CCSprite in my header file -
CCSprite *foo;
Then when I initialise my scene -
foo = [CCSprite spriteWithFile:@"foo.png"];
[self addChild:player z:0 tag:1];
Is there anything wrong with this code?
Thanks for any help.
P.S. I have double checked my .png file in Photoshop and its correctly showing up as transparent where it should be.
Upvotes: 2
Views: 834
Reputation: 2467
Check the bottom portion of this page:
http://www.cocos2d-iphone.org/wiki/doku.php/faq#my_png_doesn_t_look_like_in_photoshop
Upvotes: 2