Reputation: 9926
I use this method to compress an image
if(bitmapObject.compress(Bitmap.CompressFormat.PNG, 100, fOut))
{
...
}
But the image I get is much smaller ( in the dimension ) that was before the compress action.
My application need to send the compressed image thru the network - so i want to send as less data as I can ... but I must to keep the original size of the image.
Is there some other way to keep the original bitmap dimension with some compress ?
Upvotes: 74
Views: 235620
Reputation: 55
You can compress into webp to get lowest size. So firstly compress into webp and then into byteArray to get your lowest(as set by number) compressed size so that you can sent to the server and then after conversion into byteArray you can convert into bitmap as given below
public Bitmap compress(Bitmap yourBitmap){
//converted into webp into lowest quality
ByteArrayOutputStream stream = new ByteArrayOutputStream();
yourBitmap.compress(Bitmap.CompressFormat.WEBP,0,stream);//0=lowest, 100=highest quality
byte[] byteArray = stream.toByteArray();
//convert your byteArray into bitmap
Bitmap yourCompressBitmap = BitmapFactory.decodeByteArray(byteArray,0,byteArray.length);
return yourCompressBitmap;
}
It's all done without losing image dimension.
Any issue please comment below
Upvotes: 2
Reputation: 1408
Here's a short means I used to reduce the size of Images that have a high byteCount
(basically pixels)
fun resizeImage(image: Bitmap): Bitmap {
val width = image.width
val height = image.height
val scaleWidth = width / 10
val scaleHeight = height / 10
if (image.byteCount <= 1000000)
return image
return Bitmap.createScaledBitmap(image, scaleWidth, scaleHeight, false)
}
This returns a scaled Bitmap that is over 10 times smaller than the Bitmap
passed as a parameter. Might not be the most ideal solution but it works.
Upvotes: 3
Reputation: 888
If you are using PNG format then it will not compress your image because PNG is a lossless format. use JPEG for compressing your image and use 0 instead of 100 in quality.
Quality Accepts 0 - 100
0 = MAX Compression (Least Quality which is suitable for Small images)
100 = Least Compression (MAX Quality which is suitable for Big images)
Upvotes: 68
Reputation: 409
i think you use this method to compress the bitmap
BitmapFactory.Option imageOpts = new BitmapFactory.Options ();
imageOpts.inSampleSize = 2; // for 1/2 the image to be loaded
Bitmap thumb = Bitmap.createScaledBitmap (BitmapFactory.decodeFile(photoPath, imageOpts), 96, 96, false);
Upvotes: -8
Reputation: 52810
I have done this way:
Get Compressed Bitmap from Singleton class:
ImageView imageView = (ImageView)findViewById(R.id.imageView);
Bitmap bitmap = ImageUtils.getInstant().getCompressedBitmap("Your_Image_Path_Here");
imageView.setImageBitmap(bitmap);
ImageUtils.java:
public class ImageUtils {
public static ImageUtils mInstant;
public static ImageUtils getInstant(){
if(mInstant==null){
mInstant = new ImageUtils();
}
return mInstant;
}
public Bitmap getCompressedBitmap(String imagePath) {
float maxHeight = 1920.0f;
float maxWidth = 1080.0f;
Bitmap scaledBitmap = null;
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
Bitmap bmp = BitmapFactory.decodeFile(imagePath, options);
int actualHeight = options.outHeight;
int actualWidth = options.outWidth;
float imgRatio = (float) actualWidth / (float) actualHeight;
float maxRatio = maxWidth / maxHeight;
if (actualHeight > maxHeight || actualWidth > maxWidth) {
if (imgRatio < maxRatio) {
imgRatio = maxHeight / actualHeight;
actualWidth = (int) (imgRatio * actualWidth);
actualHeight = (int) maxHeight;
} else if (imgRatio > maxRatio) {
imgRatio = maxWidth / actualWidth;
actualHeight = (int) (imgRatio * actualHeight);
actualWidth = (int) maxWidth;
} else {
actualHeight = (int) maxHeight;
actualWidth = (int) maxWidth;
}
}
options.inSampleSize = calculateInSampleSize(options, actualWidth, actualHeight);
options.inJustDecodeBounds = false;
options.inDither = false;
options.inPurgeable = true;
options.inInputShareable = true;
options.inTempStorage = new byte[16 * 1024];
try {
bmp = BitmapFactory.decodeFile(imagePath, options);
} catch (OutOfMemoryError exception) {
exception.printStackTrace();
}
try {
scaledBitmap = Bitmap.createBitmap(actualWidth, actualHeight, Bitmap.Config.ARGB_8888);
} catch (OutOfMemoryError exception) {
exception.printStackTrace();
}
float ratioX = actualWidth / (float) options.outWidth;
float ratioY = actualHeight / (float) options.outHeight;
float middleX = actualWidth / 2.0f;
float middleY = actualHeight / 2.0f;
Matrix scaleMatrix = new Matrix();
scaleMatrix.setScale(ratioX, ratioY, middleX, middleY);
Canvas canvas = new Canvas(scaledBitmap);
canvas.setMatrix(scaleMatrix);
canvas.drawBitmap(bmp, middleX - bmp.getWidth() / 2, middleY - bmp.getHeight() / 2, new Paint(Paint.FILTER_BITMAP_FLAG));
ExifInterface exif = null;
try {
exif = new ExifInterface(imagePath);
int orientation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, 0);
Matrix matrix = new Matrix();
if (orientation == 6) {
matrix.postRotate(90);
} else if (orientation == 3) {
matrix.postRotate(180);
} else if (orientation == 8) {
matrix.postRotate(270);
}
scaledBitmap = Bitmap.createBitmap(scaledBitmap, 0, 0, scaledBitmap.getWidth(), scaledBitmap.getHeight(), matrix, true);
} catch (IOException e) {
e.printStackTrace();
}
ByteArrayOutputStream out = new ByteArrayOutputStream();
scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 85, out);
byte[] byteArray = out.toByteArray();
Bitmap updatedBitmap = BitmapFactory.decodeByteArray(byteArray, 0, byteArray.length);
return updatedBitmap;
}
private int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int heightRatio = Math.round((float) height / (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
final float totalPixels = width * height;
final float totalReqPixelsCap = reqWidth * reqHeight * 2;
while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) {
inSampleSize++;
}
return inSampleSize;
}
}
Dimensions are same after compressing Bitmap.
How did I checked ?
Bitmap beforeBitmap = BitmapFactory.decodeFile("Your_Image_Path_Here");
Log.i("Before Compress Dimension", beforeBitmap.getWidth()+"-"+beforeBitmap.getHeight());
Bitmap afterBitmap = ImageUtils.getInstant().getCompressedBitmap("Your_Image_Path_Here");
Log.i("After Compress Dimension", afterBitmap.getWidth() + "-" + afterBitmap.getHeight());
Output:
Before Compress : Dimension: 1080-1452
After Compress : Dimension: 1080-1452
Hope this will help you.
Upvotes: 21
Reputation: 5028
Are you sure it is smaller?
Bitmap original = BitmapFactory.decodeStream(getAssets().open("1024x768.jpg"));
ByteArrayOutputStream out = new ByteArrayOutputStream();
original.compress(Bitmap.CompressFormat.PNG, 100, out);
Bitmap decoded = BitmapFactory.decodeStream(new ByteArrayInputStream(out.toByteArray()));
Log.e("Original dimensions", original.getWidth()+" "+original.getHeight());
Log.e("Compressed dimensions", decoded.getWidth()+" "+decoded.getHeight());
Gives
12-07 17:43:36.333: E/Original dimensions(278): 1024 768
12-07 17:43:36.333: E/Compressed dimensions(278): 1024 768
Maybe you get your bitmap from a resource, in which case the bitmap dimension will depend on the phone screen density
Bitmap bitmap=((BitmapDrawable)getResources().getDrawable(R.drawable.img_1024x768)).getBitmap();
Log.e("Dimensions", bitmap.getWidth()+" "+bitmap.getHeight());
12-07 17:43:38.733: E/Dimensions(278): 768 576
Upvotes: 116