Reputation: 5616
Is there a way to use GLCullFace on an object which is made up of inconsistent facing triangles ? I.e some are facing backwards and some forwards ?
Thanks in advance.
Upvotes: 0
Views: 678
Reputation: 22318
If your mesh is closed, you might get away with setting: glDisable(GL_CULL_FACE)
.
I would recommend fixing the winding orders of the triangles however - it'll save a lot of trouble later.
Upvotes: 3