Reputation: 3458
Is there a way to add an "All values" option to an enum without having to change its value every time a new value is added to the enum?
[Flags]
public enum SomeEnum
{
SomeValue = 1,
SomeValue2 = 1 << 1,
SomeValue3 = 1 << 2,
SomeValue4 = 1 << 3,
All = ?
}
Update:
Ended up inheriting from long and using long.MaxValue
for All option.
Upvotes: 27
Views: 16247
Reputation: 11101
Since you should define the empty value in a Flags enum such as
None = 0, the simplest way of defining the
Allvalue is by simply inverting all the bits in
None`.
[Flags]
enum MyEnum
{
None = 0,
A = 1,
B = 2,
C = 4,
...
All = ~None
}
Note that ~0
instead of ~None
will not work for unsigned backing types as that is -1, which is not a valid value for unsigned.
Edit: Answer was modified to use an inverted None instead of an explicit constant such as 0x7FFFFFFF or ~0, as this also works for unsigned
Upvotes: 44
Reputation: 1
public static T EnumSetAll<T>() where T : struct, Enum
{
string str = string.Join(", ", Enum.GetNames(typeof(T)));
if (Enum.TryParse<T>(str, out var e))
return e;
return default;
}
Upvotes: 0
Reputation: 155055
This is possible if you're okay with a static readonly
field in a separate type, rather than as a const
enum field:
[Flags]
public enum SomeEnum
{
None = 0,
SomeValue = 1,
SomeValue2 = 1 << 1,
SomeValue3 = 1 << 2,
SomeValue4 = 1 << 3,
}
public static class SomeEnumUtility {
private static readonly SomeEnum[] _someEnumValues = (SomeEnum[])Enum.GetValues( typeof(SomeEnum) );
public static readonly SomeEnum SomeEnum_All = GetSomeEnumAll();
// Unfortunately C# does not support "enum generics" otherwise this could be a generic method for any Enum type
private static SomeEnum GetSomeEnumAll() {
SomeEnum value = SomeEnum.None; // or `(SomeEnum)0;` if None is undefined.
foreach(SomeEnum option in _someEnumValues) {
value |= option;
}
return value;
}
}
Then you can get SomeEnumUtility.SomeEnum_All
. As it's a static readonly
the computation is only performed once, in a thread-safe manner.
As I wrote in the code-comment, it's unfortunate that C# does not support enum generics, otherwise you could do this:
private static TEnum GetEnumAllFlags<TEnum>() where TEnum : enum {
TEnum[] allValues = Enum.GetValues<TEnum>();
TEnum value = (TEnum)0;
foreach(TEnum option in allValues) {
value |= option;
}
return value;
}
Oh well :(
Upvotes: 0
Reputation: 1817
It should be like this:
[Flags]
public enum SomeEnum
{
SomeValue = 1,
SomeValue2 = 1 << 1,
SomeValue3 = 1 << 2,
SomeValue4 = 1 << 3,
All = SomeValue | SomeValue2 | SomeValue3 | SomeValue4
}
Upvotes: 18
Reputation: 3378
An enum can be made of many different length integer types (short, int, long). This makes the #FFFFFFFF
solution inappropriate (as pointed out in @MarcGravell comment).
An enum can be made of unsigned types (uint for isntance). This makes the -1
solution inappropriate.
My best bet is, maintenance-free:
All = ~0
Upvotes: 5
Reputation: 1629
You can use a little trick
(SomeEnum)( (1 << ( Enum.GetValues( typeof(SomeEnum) ).Length ) ) -1 )
If you added a 'None' Enum name with value = 0 ( None = 0,
) then you need to put a '-1' after the Length.
Upvotes: 0
Reputation: 2194
The Idea is to use the behavior of the enum to calculate the last value.
Add Last field after all 'real' enum values.
Add All field equals to (Last << 1) - 3
.
[Flags]
public enum SomeEnum
{
SomeValue = 1,
SomeValue2 = 1 << 1,
SomeValue3 = 1 << 2,
SomeValue4 = 1 << 3,
// Do not add values after this
Last,
All = (Last << 1) - 3,
}
I answered it at: How to use Enum with aditional options (All, None)
You can check my blog at Enum Trick for more information and ideas.
Upvotes: 3
Reputation: 498932
No, there is nothing built is that will make such an All
option automatically update when the Enum changes.
You may want to have a special value (monitor value) that means All
(say -1), even if it is not the bitwise sum of all of the options.
An alternative is to use a value that has all of the bits switched on:
All = 0xFFFFFFFF
Upvotes: 2