Reputation: 495
i'm programming for Android 2.1.Could you help me with the following problem?
I have three files, and the general purpose is to play a sound with audiotrack buffer by buffer. I'm getting pretty desperate here because I tried about everything, and there still is no sound coming out of my speakers (while android's integrated mediaplayer has no problem playing sounds via the emulator).
Source code:
An audioplayer class, which implements the audio track. It will receive a buffer, in which the sound is contained.
public AudioPlayer(int sampleRate, int channelConfiguration, int audioFormat) throws ProjectException {
minBufferSize = AudioTrack.getMinBufferSize(sampleRate, channelConfiguration, audioFormat);
audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, channelConfiguration,
audioFormat, minBufferSize, AudioTrack.MODE_STREAM);
if(audioTrack == null)
throw new ProjectException("Erreur lors de l'instantiation de AudioTrack");
audioTrack.setStereoVolume((float)1.0, (float)1.0);
}
@Override
public void addToQueue(short[] buffer) {
audioTrack.write(buffer, 0, buffer.length*Short.SIZE);
if(!isPlaying ) {
audioTrack.play();
isPlaying = true;
}
}
A model class, which I use to fill the buffer. Normally, it would load sound from a file, but here it just uses a simulator (440Hz), for debugging.
Buffer sizes are chosen very loosely; normally first buffer size should be 6615 and then 4410. That's, again, only for debug.
public void onTimeChange() {
if(begin) {
//First fill about 300ms
begin = false;
short[][] buffer = new short[channels][numFramesBegin];
//numFramesBegin is for example 10000
//For debugging only buffer[0] is useful
fillSimulatedBuffer(buffer, framesRead);
framesRead += numFramesBegin;
audioPlayer.addToQueue(buffer[0]);
}
else {
try {
short[][] buffer = new short[channels][numFrames];
//Afterwards fill like 200ms
fillSimulatedBuffer(buffer, framesRead);
framesRead += numFrames;
audioPlayer.addToQueue(buffer[0]);
} catch (Exception e) {
e.printStackTrace();
}
}
}
private short simulator(int time, short amplitude) {
//a pure A (frequency=440)
//this is probably wrong due to sampling rate, but 44 and 4400 won't work either
return (short)(amplitude*((short)(Math.sin((double)(simulatorFrequency*time)))));
}
private void fillSimulatedBuffer(short[][] buffer, int offset) {
for(int i = 0; i < buffer[0].length; i++)
buffer[0][i] = simulator(offset + i, amplitude);
}
A timeTask class that calls model.ontimechange() every 200 ms.
public class ReadMusic extends TimerTask {
private final Model model;
public ReadMusic(Model model) {
this.model = model;
}
@Override
public void run() {
System.out.println("Task run");
model.onTimeChange();
}
}
What debugging showed me:
Any ideas would be greatly appreciated!
Upvotes: 4
Views: 3457
Reputation: 495
OK I found the problem.
There is an error in the current AudioTrack documentation regarding AudioTrack and short buffer input: the specified buffer size should be the size of the buffer itself (buffer.length) and not the size in bytes.
Upvotes: 2