Reputation: 636
Please forgive my ignorance. Traditionally I've been doing something like this, but it feels like a lot of unnecessary work and I'm not sure if there are easier ways to accomplish this.
// logoView dimensions
static const CGFloat LOGO_VIEW_X_PORT = 42;
static const CGFloat LOGO_VIEW_Y_PORT = 20;
static const CGFloat LOGO_VIEW_W_PORT = 237;
static const CGFloat LOGO_VIEW_H_PORT = 82;
//
static const CGFloat LOGO_VIEW_X_LAND = 142;
static const CGFloat LOGO_VIEW_Y_LAND = 20;
static const CGFloat LOGO_VIEW_W_LAND = 237;
static const CGFloat LOGO_VIEW_H_LAND = 82;
- (void)viewDidLoad {
[super viewDidLoad];
// init logo view
self.logoView = [[UIImageView alloc] initWithImage:...];
// determine device orientation and set dimensions
if (self.interfaceOrientation == UIDeviceOrientationPortrait ||
toInterfaceOrientation == UIDeviceOrientationPortraitUpsideDown) {
self.logoView.frame = CGRectMake(LOGO_VIEW_X_PORT, LOGO_VIEW_Y_PORT, LOGO_VIEW_W_PORT, LOGO_VIEW_H_PORT);
} else {
self.logoView.frame = CGRectMake(LOGO_VIEW_X_LAND, LOGO_VIEW_Y_LAND, LOGO_VIEW_W_LAND, LOGO_VIEW_H_LAND);
}
[self.view addSubview:self.logoView];
}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
if (toInterfaceOrientation == UIDeviceOrientationPortrait ||
toInterfaceOrientation == UIDeviceOrientationPortraitUpsideDown) {
self.logoView.frame = CGRectMake(LOGO_VIEW_X_PORT, LOGO_VIEW_Y_PORT, LOGO_VIEW_W_PORT, LOGO_VIEW_H_PORT);
// long list of other views...
} else {
self.logoView.frame = CGRectMake(LOGO_VIEW_X_LAND, LOGO_VIEW_Y_LAND, LOGO_VIEW_W_LAND, LOGO_VIEW_H_LAND);
// long list of other views...
}
}
Is there a better protocol I should be following to accomplish this, or is this more or less how everyone handles multiple orientations?
Upvotes: 0
Views: 59
Reputation: 2543
Have a look on the autoResizingMask
option of all graphical objects. That should help.
Upvotes: 1