Reputation: 3822
I'm trying to use this C++ class as a base for my own application's client/server communication. Client and server both have a 'person' class, which I want to serialize:
class person
{
public:
person()
{
}
person(int age)
: age_(age)
{
}
int age() const
{
return age_;
}
private:
friend class boost::serialization::access;
template <typename Archive>
void serialize(Archive &ar, const unsigned int version)
{
ar & age_;
}
int age_;
};
I am trying to serialize and object of it on the server, send that serialization to the client, and create a new object out of it there.
server
while(1)
{
string clientMessageIn = "";
// receive from the client
int numBytes = client->recieveMessage(clientMessageIn);
if ( numBytes == -99 ) break;
if(clientMessageIn == "getObject") //Client asked for object
{
boost::archive::text_oarchive oa(ss);
person pi(31); //Create 31 year old person
oa << pi; //Serialize
std::string mystring;
ss >> mystring; //Serialization to string so we can send it
string sendMsg(mystring); //Set sendMsg (redundant.. probably)
mystring.clear(); //No longer need mystring
client->sendMessage(sendMsg); //Send the actual response to the client
sendMsg.clear(); //Clear
ss.clear(); //Clear
}
else //Client typed something else, just show it
cout << "[RECV:" << clientHost << "]: " << clientMessageIn << endl;
}
client
int recvBytes = 0;
while (1)
{
// send message to server
char sendmsg[MAX_MSG_LEN+1];
memset(sendmsg,0,sizeof(sendmsg));
cout << "[" << localHostName << ":SEND] ";
cin.getline(sendmsg,MAX_MSG_LEN);
string sendMsg(sendmsg);
if ( sendMsg.compare("Bye") == 0 || sendMsg.compare("bye") == 0 ) break;
myClient.sendMessage(sendMsg);
// receive response from server
string clientMessageIn = "";
recvBytes = myClient.recieveMessage(clientMessageIn);
if ( recvBytes == -99 ) break;
//stringstream ss;
//ss << clientMessageIn; //Server response to ss
//boost::archive::text_iarchive ia(ss); //This bit is causing the crash
//person p;
//ia >> p; //Unserialize
//ss.clear(); //No longer need the ss contents
//cout << "[RECV:" << serverName << "]: " << p.age<< endl; //This doesn't work now
cout << "[RECV:" << serverName << "]: " << clientMessageIn << endl;
}
boost::archive::text_iarchive ia(ss);
causes the crash; boost::archive::archive_exception at memory location
I had to comment it out, the crash is not suprising. Just look at what the server sends back.
As you can see, each time I type getObject, the server sends:
22
serialization::archive
9
0
0
31
And then it starts over. So I guess the application crashes because it's not receiving the complete serialized object. I also have no idea what most of those numbers are doing there and why they are being sent one by one.
What am I doing wrong?
Upvotes: 0
Views: 918
Reputation: 63807
As you've already pointed out you are not sending the whole serialized data buffer.
std::string mystring;
ss >> mystring; //Serialization to string so we can send it
should be turned into
std::string mystring (ss.str ());
Instead of reading up to the first whitespace we are now storing the entire serialized content in mystring
.
Upvotes: 1