Reputation: 339
Lets say I have a 32bbp pixel array, but I am using only the blue channel/component from the pixels. I need to upload this pixel array to a texture in a grayscale/luminance format. For example if a have a color (a:0,r:0,g:0,b:x) it needs to become (0,x,x,x) in the texture.
I am using Opengl v1.5
Upvotes: 1
Views: 1022
Reputation: 162164
OpenGL up to version 2 had the texture internal format GL_LUMINANCE, which does exactly what you want.
In OpenGL-3 this was replaced with the internal format GL_R (GL_RED), which is a single component texture. In a shader you can use a swizzle like
gl_FrontColor.rgb = texture().rrr;
But there's also the option to set a "static" you may call it swizzle in the texture parameters:
glTexParameteri(GL_TEXTURE_…, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(GL_TEXTURE_…, GL_TEXTURE_SWIZZLE_G, GL_RED);
glTexParameteri(GL_TEXTURE_…, GL_TEXTURE_SWIZZLE_B, GL_RED);
Upvotes: 3