Reputation: 3822
I'd like to change the socket class I am using to accept an infinite amount of clients. At the moment it allows one client, and once that client disconnect the server exits.
#include "stdafx.h"
#include "mySocket.h"
#include "myException.h"
#include "myHostInfo.h"
void main()
{
#ifdef WINDOWS_XP
// Initialize the winsock library
WSADATA wsaData;
try
{
if (WSAStartup(0x101, &wsaData))
{
myException* initializationException = new myException(0,"Error: calling WSAStartup()");
throw initializationException;
}
}
catch(myException* excp)
{
excp->response();
delete excp;
exit(1);
}
#endif
// get local server information
myHostInfo uHostAddress;
string localHostName = uHostAddress.getHostName();
string localHostAddr = uHostAddress.getHostIPAddress();
cout << "------------------------------------------------------" << endl;
cout << " My local host information:" << endl;
cout << " Name: " << localHostName << endl;
cout << " Address: " << localHostAddr << endl;
cout << "------------------------------------------------------" << endl;
// open socket on the local host
myTcpSocket myServer(PORTNUM);
cout << myServer;
myServer.bindSocket();
cout << endl << "server finishes binding process... " << endl;
myServer.listenToClient();
cout << "server is listening to the port ... " << endl;
// wait to accept a client connection.
// processing is suspended until the client connects
cout << "server is waiting for client connecction ... " << endl;
myTcpSocket* client; // connection dedicated for client communication
string clientHost; // client name etc.
client = myServer.acceptClient(clientHost);
cout << endl << "==> A client from [" << clientHost << "] is connected!" << endl << endl;
while(1)
{
//Send message to the client
client->sendMessage(std::string("Test"));
// receive from the client
string clientMessageIn = "";
int numBytes = client->recieveMessage(clientMessageIn); //Get message from client, non-blocking using select()
if ( numBytes == -99 ) break;
if(clientMessageIn != "")
{
std::cout << "received: " << clientMessageIn << std::endl; //What did we receive?
/* Do somethign with message received here */
}
}
#ifdef WINDOWS_XP
// Close the winsock library
try
{
if (WSACleanup())
{
myException* cleanupException = new myException(0,"Error: calling WSACleanup()");
throw cleanupException;
}
}
catch(myException* excp)
{
excp->response();
delete excp;
exit(1);
}
#endif
}
How do I change the main() function so that it is constantly waiting for new clients to connect, and once they do, create a new thread for him (the client), or a new handler socket (whatever that may be).
I did find this thread to be informative, but I lack the required knowledge of sockets to actually implement it in the above code.
The answer states When doing socket communication, you basically have a single listener socket for all incoming connections, and multiple handler sockets for each connected client.
So I am guessing in my code;
myTcpSocket myServer(PORTNUM);
myServer.bindSocket();
myServer.listenToClient();
Would be the listener socket
But where/how would I fork the client who is connecting off to a handler socket
?
I am sorry for not being able to show more effort on my part, I don't like coming across as lazy. But for all the hours I have searched and the trial and error resulting from that, I don't have much to show for it.
Upvotes: 2
Views: 13871
Reputation: 5769
The idea is simple, you just wait for incoming connections, and once accepted, pass the socket to a thread.
You need to pass the new socket returned from accept
to the new thread; you could either spawn a new thread everytime and pass the socket via argument or add the socket to a shared queue used by a bunch of worker threads.
Here's some code for a simple proxy I wrote, it uses boost for the threads and a simple OOP wrapper around the socket functions.
The main thread - it creates 4 worker threads which idle and wait for the semaphore to be signalled. It pushes all accepted connections to a global queue:
// Global variables
const size_t MAX_THREADS = 4;
queue<Socket> socketBuffer; // Holds new accepted sockets
boost::mutex queueGuard; // Guards the socketBuffer queue
semaphore queueIndicator; // Signals a new connection to the worker threads
bool ctrlc_pressed = false;
// Inside the main function...
boost::thread_group threads;
for(int i = 0; i < MAX_THREADS; i++)
{
threads.create_thread(boost::bind(&threadHandleRequest, i+1));
}
while(!ctrlc_pressed)
{
// wait for incoming connections and pass them to the worker threads
Socket s_connection = s_server.accept();
if(s_connection.valid())
{
boost::unique_lock<boost::mutex> lock(queueGuard);
socketBuffer.push(s_connection);
queueIndicator.signal();
}
}
threads.interrupt_all(); // interrupt the threads (at queueGuard.wait())
threads.join_all(); // wait for all threads to finish
s_server.close();
And the thread code:
bool threadHandleRequest(int tid)
{
while(true)
{
// wait for a semaphore counter > 0 and automatically decrease the counter
try
{
queueIndicator.wait();
}
catch (boost::thread_interrupted)
{
return false;
}
boost::unique_lock<boost::mutex> lock(queueGuard);
assert(!socketBuffer.empty());
Socket s_client = socketBuffer.front();
socketBuffer.pop();
lock.unlock();
// Do whatever you need to do with the socket here
}
}
Hope that helps :)
Upvotes: 4
Reputation: 28688
When doing socket communication, you basically have a single listener socket for all incoming connections, and multiple handler sockets for each connected client.
That's the point. You need a separate thread for the listener socket. When it receives an incoming request, it starts another thread for a handler socket (which will create and send the response), and starts listening again (you need a loop).
I would definitely use threads instead of forking. AFAIK on Windows only cygwin is able to fork, but I would not use cygwin for such a program.
Upvotes: 0