Reputation: 3029
I'm trying to implement a Grid of scrollable images in OPEN GL 2.0. I already have the view implemented using Canvas Drawing, but for performance reasons I decided to transition to OGL. In my implementation, at each frame I draw a list of Bitmap objects, each Bitmap is a cached row of image thumbnails. Now how do I go about converting those Bitmaps to textures I can use with OGL?
Upvotes: 4
Views: 5867
Reputation: 1973
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
..where textureID
is the unique ID for the texture (usually aquired from glGenTextures()
, or otherwise from just keeping your own system of assigning each new texture a new ID number). bitmap
is the Bitmap object.
An example of useage in my texture class:
public class Texture {
protected String name;
protected int textureID = -1;
protected String filename;
public Texture(String filename){
this.filename = filename;
}
public void loadTexture(GL10 gl, Context context){
String[] filenamesplit = filename.split("\\.");
name = filenamesplit[filenamesplit.length-2];
int[] textures = new int[1];
//Generate one texture pointer...
//GLES20.glGenTextures(1, textures, 0);
// texturecount is just a public int in MyActivity extends Activity
// I use this because I have issues with glGenTextures() not working
textures[0] = ((MyActivity)context).texturecount;
((MyActivity)context).texturecount++;
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]);
//Create Nearest Filtered Texture
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
//Different possible texture parameters, e.g. GLES20.GL_CLAMP_TO_EDGE
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT);
Bitmap bitmap = FileUtil.openBitmap(name, context);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
bitmap.recycle();
textureID = textures[0];
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getTextureID() {
return textureID;
}
public void setTextureID(int textureID) {
this.textureID = textureID;
}
}
Upvotes: 5