Reputation:
I am getting the error EXC_BAD_ACCESS on the line CGContextClearRect(c, self.view.bounds)
below. I can't seem to figure out why. This is in a UIViewController class. Here is the function I am in during the crash.
- (void)level0Func {
printf("level0Func\n");
frameStart = [NSDate date];
UIImage *img;
CGContextRef c = startContext(self.view.bounds.size);
printf("address of context: %x\n", c);
/* drawing/updating code */ {
CGContextClearRect(c, self.view.bounds); // crash occurs here
CGContextSetFillColorWithColor(c, [UIColor greenColor].CGColor);
CGContextFillRect(c, self.view.bounds);
CGImageRef cgImg = CGBitmapContextCreateImage(c);
img = [UIImage imageWithCGImage:cgImg]; // this sets the image to be passed to the view for drawing
// CGImageRelease(cgImg);
}
endContext(c);
}
Here are my startContext() and endContext():
CGContextRef createContext(int width, int height) {
CGContextRef r = NULL;
CGColorSpaceRef colorSpace;
void *bitmapData;
int byteCount;
int bytesPerRow;
bytesPerRow = width * 4;
byteCount = width * height;
colorSpace = CGColorSpaceCreateDeviceRGB();
printf("allocating %i bytes for bitmap data\n", byteCount);
bitmapData = malloc(byteCount);
if (bitmapData == NULL) {
fprintf(stderr, "could not allocate memory when creating context");
//free(bitmapData);
CGColorSpaceRelease(colorSpace);
return NULL;
}
r = CGBitmapContextCreate(bitmapData, width, height, 8, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colorSpace);
return r;
}
CGContextRef startContext(CGSize size) {
CGContextRef r = createContext(size.width, size.height);
// UIGraphicsPushContext(r); wait a second, we dont need to push anything b/c we can draw to an offscreen context
return r;
}
void endContext(CGContextRef c) {
free(CGBitmapContextGetData(c));
CGContextRelease(c);
}
What I am basically trying to do is draw to a context that I am not pushing onto the stack so I can create a UIImage out of it. Here is my output:
wait_fences: failed to receive reply: 10004003
level0Func
allocating 153600 bytes for bitmap data
address of context: 68a7ce0
Any help would be appreciated. I am stumped.
Upvotes: 2
Views: 815
Reputation: 385580
You're not allocating enough memory. Here are the relevant lines from your code:
bytesPerRow = width * 4;
byteCount = width * height;
bitmapData = malloc(byteCount);
When you compute bytesPerRow
, you (correctly) multiply the width by 4 because each pixel requires 4 bytes. But when you compute byteCount
, you do not multiply by 4, so you act as though each pixel only requires 1 byte.
Change it to this:
bytesPerRow = width * 4;
byteCount = bytesPerRow * height;
bitmapData = malloc(byteCount);
OR, don't allocate any memory and Quartz will allocate the correct amount for you, and free it for you. Just pass NULL
as the first argument of CGBitmapContextCreate
:
r = CGBitmapContextCreate(NULL, width, height, 8, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast);
Upvotes: 3
Reputation: 2150
Check that the values for self.view.bounds.size are valid. This method could be called before the view size is properly setup.
Upvotes: 0