Reputation: 1
I've nearly finished porting a 2D game to Android and am using libgdx/Open GL, my target screen resolution is 800x480 (wvga, the same as the original game). My question is, when I eventually submit this to the marketplace, how do I specify this as the required screen resolution?
I've seen the section in the AndroidManifest.xml file can be used to specify supported sizes, can this be used to ensure only 800x480 is supported?
Upvotes: 0
Views: 213
Reputation: 2589
follow the this page
http://developer.android.com/guide/appendix/market-filters.html
an example usage;
<supports-screens
android:smallScreens="true"
android:normalScreens= "true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true" />
Upvotes: 1