Reputation: 2153
I have:
partial class StarSystem : AstroThreeNode
{
public static StarSystem SunSolarSystem()
{
return new StarSystem("Solar System", Planet.SunCenter(), Resources.Space, SolarSystem.ActiveForm.Bounds).AddPlanet(Planet.MercuryPlanet(), Planet.VenusPlanet(), Planet.EarthPlanet(), Planet.MarsPlanet(), Planet.JupiterPlanet(), Planet.SaturnPlanet(), Planet.UranusPlanet(), Planet.NeptunePlanet());
}
public StarSystem AddPlanet(params Planet[] planetsToAdd)
{
foreach (Planet planet in planetsToAdd)
{
distanceFromSun += (planets.Count > 0 ? planets[planets.Count - 1].Image.Width / 2 : 0) + planet.Image.Width / 2 + DISTANCE_BETWEEN_PLANETS;
planet.DistanceFromSun = distanceFromSun;
planet.RotationCenter = new PointF(bounds.Width / 2, bounds.Height / 2);
planets.Add(planet);
}
return this;
}
}
partial class Planet : AstroThreeNode
{
private const float SUN_SPEED = 0;
public static Planet SunCenter()
{
return new Planet("Слънце", Resources.Sun_, SUN_SPEED, CLOCKWISE);
}
public static Planet MercuryPlanet()
{
return new Planet("Меркурий", Resources.Mercury_, 4.0923f, Planet.CLOCKWISE);
}
public static Planet VenusPlanet()
{
return new Planet("Венера", Resources.Venus_, 1.6021f, Planet.COUNTERCLOCKWISE);
}
public static Planet EarthPlanet()
{
return new Planet("Земя", Resources.Earth_, 0.9856f, Planet.CLOCKWISE);
}
public static Planet MarsPlanet()
{
return new Planet("Марс", Resources.Mars_, 0.5240f, Planet.CLOCKWISE);
}
public static Planet JupiterPlanet()
{
return new Planet("Юпитер", Resources.Jupiter_, 0.0830f, Planet.CLOCKWISE);
}
public static Planet SaturnPlanet()
{
return new Planet("Сатурн", Resources.Saturn_, 0.0334f, Planet.CLOCKWISE);
}
public static Planet UranusPlanet()
{
return new Planet("Уран", Resources.Uranus_, 0.0117f, Planet.COUNTERCLOCKWISE);
}
public static Planet NeptunePlanet()
{
return new Planet("Нептун", Resources.Neptune_, 0.0059f, Planet.CLOCKWISE);
}
public Planet(string name, Image image, float distanceFromSun, float degreesAddedEachTick, bool clockwise, PointF rotationCenter, float angleInDegrees = 0)
{
this.Name = name;
this.Image = image; // here I set the Image but I get an exception later
this.DistanceFromSun = distanceFromSun;
this.degreesAddedEachTick = degreesAddedEachTick;
this.isClockwiseRotation = clockwise;
this.RotationCenter = rotationCenter;
this.angleInDegrees = angleInDegrees;
}
}
I get the exception here: distanceFromSun += (planets.Count > 0 ? planets[planets.Count - 1].Image.Width / 2 : 0) + planet.Image.Width / 2 + DISTANCE_BETWEEN_PLANETS;
For the planet.Image
. I don't get it why do I get exception when I set the Image when I create a Planet
.
EDIT: Here is the constructor for StarSystem
:
public StarSystem(string name, Planet starSystemCenter, Image background, Rectangle bounds)
{
this.Name = name;
this.Background = background;
this.bounds = bounds;
planets = new List<Planet>(); //planets instanieted here
planets.Add(starSystemCenter); // note I dont get the exception on this call but on the other call where I add all other planest
}
EDIT 2: Found my problem but I have to go to bed I will post the answer tomorrow.
Upvotes: 0
Views: 179
Reputation: 3360
Try to have class members, local variables, and method parameters differ by more than capitalization. See Bad Naming Convention in the canonical NullReferenceException post linked above.
Upvotes: 1
Reputation: 8190
It looks like you're never instantiating your 'Planets' object (probably a List<Planet>
?)
Is it in your StarSystem
code?
Presumably it would be something like
public class StarSystem
{
public List<Planet> planets {get; set;}
//Other code here
public StarSystem()
{
planets = new List<Planet>();
}
}
But that code is not in evidence in your post. That's what I find to be the most likely culprit.
Post Question Edit:
Okay, then the only thing that seems to leave is the .Image
for one or more of your planets. When you debug, you should be able to watch your variables- I would set a break-point before it evaluates that expression, and look at the last object it added, and the next object it's going to try to add, and look for a null .Image
Upvotes: 2
Reputation: 5858
You create each planet with this constructor
public Planet(string name, Image image, float distanceFromSun, float degreesAddedEachTick, bool clockwise, PointF rotationCenter, float angleInDegrees = 0)
Yet you never check to make sure that image != null && image.Width != null
(if width is a native int you don't need to, but if it is a Number
you do need that check.
Upvotes: 0