Reputation: 19228
I was looking for a method in ConcurrentDictionary that allows me to remove an entry by key, if and only if the value is equal to one that I specify, something like the equivalent of TryUpdate, but for removals.
The only method that does this seems to be this method:
ICollection<KeyValuePair<K, V>>.Remove(KeyValuePair<K, V> keyValuePair)
It is the explicit implementation of the ICollection interface, in other words, I have to cast my ConcurrentDictionary to an ICollection first so that I can call Remove.
Remove does exactly what I want, and that cast is no big deal either, also the source code shows it calls the private method TryRemovalInternal with bool matchValue = true, so it all looks nice and clean.
What worries me a bit however is the fact that it is not documented as the optimistically concurrent Remove method of ConcurrentDictionary, so http://msdn.microsoft.com/en-us/library/dd287153.aspx just duplicates the ICollection boilerplate, and the How to: Add and Remove Items from a ConcurrentDictionary does not mention that method either.
Does anyone know if that's the way to go, or is there some other method that I'm missing?
Upvotes: 8
Views: 1060
Reputation: 6882
Though it is not an official document, this MSDN blog post can be helpful. The gist of that article: casting to ICollection
and calling its Remove
method, just as described in the question, is the way to go.
Here's a snippet from the above blog post, which wraps it into a TryRemove
extension methods:
public static bool TryRemove<TKey, TValue>(
this ConcurrentDictionary<TKey, TValue> dictionary, TKey key, TValue value)
{
if (dictionary == null)
throw new ArgumentNullException("dictionary");
return ((ICollection<KeyValuePair<TKey, TValue>>)dictionary).Remove(
new KeyValuePair<TKey, TValue>(key, value));
}
Upvotes: 6
Reputation: 510
If you don't need all the bells & whistles of ConcurrentDictionary, you can just declare your type as an IDictionary.
public class ClassThatNeedsDictionary
{
private readonly IDictionary<string, string> storage;
public ClassThatNeedsDictionary()
{
storage = new ConcurrentDictionary<string, string>();
}
public void TheMethod()
{
//still thread-safe
this.storage.Add("key", "value");
this.storage.Remove("key");
}
}
I find this useful in situation in which you only need to add and remove, but still want a thread-safe iteration.
Upvotes: 0