Reputation: 1605
Everytime i call these methods, it takes 14-20ms to proceed.
Canvas canvas = holder.lockCanvas();
holder.unlockCanvasAndPost(canvas);
Is this normal behaviour ? Should I take a different approach ?
Here is the whole code
public class Render extends SurfaceView {
Context c = null;
SurfaceHolder holder;
volatile boolean running = true;
public Render(Context c) {
super(c);
this.c = c;
this.holder = getHolder();
}
public void run() {
if(running) {
if(!holder.getSurface().isValid()){
System.out.println("not valid");
return;
}
Canvas canvas = holder.lockCanvas();
holder.unlockCanvasAndPost(canvas);
}
}
}
Trace:
01-05 15:49:20.322: I/System.out(4892): Frame time: 0 ms frame291
01-05 15:49:20.322: I/System.out(4892): not valid
01-05 15:49:20.322: I/System.out(4892): Frame time: 0 ms frame292
01-05 15:49:20.332: I/System.out(4892): Frame time: 2 ms frame293
01-05 15:49:20.357: I/System.out(4892): Frame time: 22 ms frame294
01-05 15:49:20.357: I/System.out(4892): Frame time: 1 ms frame295
01-05 15:49:20.362: I/System.out(4892): Frame time: 1 ms frame296
01-05 15:49:20.367: D/CLIPBOARD(4892): Hide Clipboard dialog at Starting input: finished by someone else... !
01-05 15:49:20.367: I/System.out(4892): Frame time: 8 ms frame297
01-05 15:49:20.377: I/System.out(4892): Frame time: 10 ms frame298
01-05 15:49:20.397: I/System.out(4892): Frame time: 16 ms frame299
01-05 15:49:20.412: I/System.out(4892): Frame time: 16 ms frame300
01-05 15:49:20.427: I/System.out(4892): Frame time: 16 ms frame301
UPDATE
package android.apps.td;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.opengl.GLSurfaceView.Renderer;
public class Render extends GLSurfaceView implements Renderer {
private final int MILLION = 1000000;
private long frame;
public Render(Context context) {
super(context);
setRenderer(this);
// TODO Auto-generated constructor stub
}
public void onDrawFrame(GL10 arg0) {
System.out.println("Frame "+(System.nanoTime()-frame)/MILLION+" ms");
frame = System.nanoTime();
}
public void onSurfaceChanged(GL10 gl, int width, int height) {
System.out.println("Surface changed w:"+width+" h:"+height);
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
System.out.println("Surface created");
}
}
Upvotes: 3
Views: 2763
Reputation: 17186
I have been investigating this problem myself. What I found on the Galaxy Tab GT-P7500 was that
Upvotes: 0
Reputation: 1605
I have discovered this article: http://replicaisland.blogspot.com/2009/10/rendering-with-two-threads.html
eglSwapBuffers() is probably called after onDrawFrame and blocks until the hardware completes drawing and than swaps buffers, which takes minimul delay of 16.67 ms.
Upvotes: 2