Reputation: 2236
In a UITableViewController, under didSelectRowAtIndexPath
, I set a property in an NSObject file to a value. I can use NSLog and see that the variable has indeed been set. However, when I use the table view and click on a cell that activates didSelectRowAtIndexPath
, I noticed that the variable sets itself to nil when the view changes to another UITableViewController. I even did a NSLog under viewDidLoad
to check this property value, and it returned nil. Why is this? How can I make it so it doesn't change itself to nil?
First UITableView.m:
#import "enchantmentViewController.h"
#import "levelViewController.h"
#import "dataBrain.h"
@interface enchantmentViewController ()
@property (nonatomic, strong) dataBrain *brain;
@property (nonatomic, strong) levelViewController *level;
@end
@implementation enchantmentViewController
@synthesize brain = _brain;
@synthesize level = _level;
- (dataBrain *)brain
{
if (!_brain){
_brain = [[dataBrain alloc] init];
}
return _brain;
}
- (levelViewController *)level
{
if (!_level){
_level = [[levelViewController alloc] init];
}
return _level;
}
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
//warning Potentially incomplete method implementation.
// Return the number of sections.
return [self.brain enchantmentNumberOfSections];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
//#warning Incomplete method implementation.
// Return the number of rows in the section.
return [self.brain enchantmentNumberOfCells:section];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"enchantment";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
cell.textLabel.text = [self.brain enchantmentCellText:indexPath];
return cell;
}
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section
{
return [self.brain enchantmentSectionData:section];
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView deselectRowAtIndexPath:indexPath animated:YES];
[self.brain convertSelectedTableCellToNumberOfPossibleEnchantments:indexPath];
[self.brain test];
}
@end
Second UITableViewController code:
#import "levelViewController.h"
#import "dataBrain.h"
@interface levelViewController ()
@property (nonatomic, strong) dataBrain *brain;
@end
@implementation levelViewController
@synthesize brain = _brain;
- (dataBrain *)brain
{
if (!_brain){
_brain = [[dataBrain alloc] init];
}
return _brain;
}
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
//NSLog(@"needing sections");
NSLog(@"value: %@", [self.brain levelNumberOfCells]);
return [self.brain.numberOfLevelsForCurrentEnchantment integerValue];
//[self.brain levelNumberOfCells];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"level";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
cell.textLabel.text = @"jo";//[self.brain levelCellText:indexPath];
return cell;
}
@end
[self.brain test]
returns the value of the variable that is in question.
Upvotes: 0
Views: 164
Reputation: 49803
So each viewController has its own brain, which gets automatically allocated when need be. You set a variable in one VC's brain, then switch VC's, so now when you ask for something about its brain, you're asking about a different brain -- one you haven't made any changes to.
Upvotes: 1