Reputation: 70277
I really like the look/behavior of window created by MessageBox.Show. How can I create one from scratch so that I can add other stuff like a textbox?
Upvotes: 1
Views: 3716
Reputation: 26742
Add references to Microsoft.Xna.Framework
and Microsoft.Xna.Framework.GamerServices
and then you can do the following:
Guide.BeginShowMessageBox("Title",
"Text",
new List<String> { "Answer 1", "Answer 2" },
0, // Focus button
MessageBoxIcon.Alert,
asyncResult =>
{
int? response = Guide.EndShowMessageBox(asyncResult);
if(response == null)
{
// Back button pressed
}
else if(response == 0)
{
// "Answer 1" pressed
}
else if(response == 1)
{
// "Answer 2" pressed
}
},
null);
I have tested this with Windows Phone 7 and it appears to work.
Upvotes: 0
Reputation: 12465
Take a look at this custom implementation. Looks and behaves just like the out of the box MessageBox and is easy to use. I've used it in two of my phone apps.
Upvotes: 0
Reputation: 1
In Mix11, Laurent Bugnion talked about Mvvm. In hist samples, there is a sample including the implement of Custom MessageBox. u can download the sourcecode from here and check the "03 JsonDemo - WP7 DialogService " sample.
Hope this help u.
Upvotes: 0
Reputation: 2622
Instead of using a MessageBox
, you could try using a Popup
.
But, you'll have to manually disable the contols on the screen when the popup is open (MessageBox
does this automatically for you). Also, you'll have to override the back button behaviour so that back button closes the Popup
if it is open. This is also automatically done by a MessageBox
.
Upvotes: 2
Reputation: 69362
There's a good article here on creating your own version, which is now on CodePlex. There various customizable MessageBoxes in the Coding4Fun toolkit. If you want to do it all on your own, this guide might help as well.
Upvotes: 3