Reputation: 54811
I am stuck on how to tell Open Gl about the layout of my VBO, or rather, tell the program where stuff is.
//bind buffer
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, vboBuffer);
//find shader attribute
int ref = GLES20.glGetAttribLocation(mProgram, "aPosition");
//set up vertex
GLES20.glVertexAttribPointer(maPositionHandle, 3,
GLES20.GL_FLOAT, false,
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, ???);
//enable attrib
GLES20.glEnableVertexAttribArray(maPositionHandle);
And repeat for normals and texture coords.
However, in API 8, there is only:
glVertexAttribPointer(int indx, int size, int type,
boolean normalized, int stride, Buffer ptr)
and not:
glVertexAttribPointer(int indx, int size, int type,
boolean normalized, int stride, int offset)
So given I can't put an offset in API 8, what do I put in the Buffer param?
Upvotes: 1
Views: 342
Reputation: 11031
sadly, VBOs can not be used with API 8 (Android 2.2). You need to update to API 9 (Android 2.3), where this bug was fixed. Or you have to stick to old good ByteBuffer.
Hope this helps ...
Upvotes: 1