Manish Meruliya
Manish Meruliya

Reputation: 580

iphone racing game in cocos3d

I am working on iPhone racing car game development using cocos3d.In this how can I get detection of boundaries of road in road-map.I have done with load pod file for road-map.I also want to know about how can I implement physics for car accident.Is their any sample code of game from which I get some information or tutorial which I can follow?

Upvotes: 1

Views: 3459

Answers (2)

fyasar
fyasar

Reputation: 3996

If I were you, I use Unity. Check out their Car Tutorial that's what you need.

Good luck

Upvotes: 4

CodeSmile
CodeSmile

Reputation: 64477

There are very few examples and tutorials available for Cocos3D at the moment. Definitely nothing that fits your bill.

Your project sounds like a lot of pioneering you need to do. Particularly physics will be an issue, because both Box2D and Chipmunk are 2D physics engines. You'll need to find an iOS compatible, open source 3D physics engine. I like ODE, and I've heard good things about Newton too. I don't know if they're compatible with iOS though.

To add collision shapes to your POD files would also be a manual process requiring (self-made) tools or a lot of sweat.

Upvotes: 0

Related Questions