Reputation: 4255
I need a precise and numerically stable test for 2 line segments intersection in 2D. There is one possible solution detecting 4 postions, see bellow the code.
getInters ( double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, double & x_int, double & y_int )
{
3: Intersect in two end points,
2: Intersect in one end point,
1: Intersect (but not in end points)
0: Do not intersect
unsigned short code = 2;
//Initialize intersections
x_int = 0, y_int = 0;
//Compute denominator
double denom = x1 * ( y4 - y3 ) + x2 * ( y3 - y4 ) + x4 * ( y2 - y1 ) + x3 * ( y1 - y2 ) ;
//Segments are parallel
if ( fabs ( denom ) < eps)
{
//Will be solved later
}
//Compute numerators
double numer1 = x1 * ( y4 - y3 ) + x3 * ( y1 - y4 ) + x4 * ( y3 - y1 );
double numer2 = - ( x1 * ( y3 - y2 ) + x2 * ( y1 - y3 ) + x3 * ( y2 - y1 ) );
//Compute parameters s,t
double s = numer1 / denom;
double t = numer2 / denom;
//Both segments intersect in 2 end points: numerically more accurate than using s, t
if ( ( fabs (numer1) < eps) && ( fabs (numer2) < eps) ||
( fabs (numer1) < eps) && ( fabs (numer2 - denom) < eps) ||
( fabs (numer1 - denom) < eps) && ( fabs (numer2) < eps) ||
( fabs (numer1 - denom) < eps) && ( fabs (numer2 - denom) < eps) )
{
code = 3;
}
//Segments do not intersect: do not compute any intersection
else if ( ( s < 0.0 ) || ( s > 1 ) ||
( t < 0.0 ) || ( t > 1 ) )
{
return 0;
}
//Segments intersect, but not in end points
else if ( ( s > 0 ) && ( s < 1 ) && ( t > 0 ) && ( t < 1 ) )
{
code = 1;
}
//Compute intersection
x_int = x1 + s * ( x2 - x1 );
y_int = y1 + s * ( y2 - y1 );
//Segments intersect in one end point
return code;
}
I am not sure whether all proposed conditions are designed properly (to avoid roundness errors).
Does it make sense to use the parameters s, t for testing or use it only for the computation of an intersection?
I am afraid that position 2 (segment intersect in one end point) may not be correctly detected (last remaining situation without any condition)...
Upvotes: 0
Views: 7261
Reputation: 1
if(fabs(denom) < eps){
if((fabs(len(x2, y2, x3, y3) + len(x2, y2, x4, y4) - len(x3, y3, x4, y4)) < eps) || (fabs(len(x1, y1, x3, y3) + len(x1, y1, x4, y4) - len(x3, y3, x4, y4)) < eps) || (fabs(len(x3, y3, x1, y1) + len(x3, y3, x2, y2) - len(x1, y1, x2, y2)) < eps) || (fabs(len(x4, y4, x1, y1) + len(x4, y4, x2, y2) - len(x1, y1, x2, y2)) < eps)){
return 1;
}else{
return 0;
}
}
Where len = sqrt(sqr(c - a) + sqr(d - b))
Upvotes: 0
Reputation: 268
This seems as a very common math problem. There's a good tutorial with formulas on topcoder that answers your question and it is easy to implement the fundamentals in whatever programming language you want: Line Intersection Tutorial
Regards, Evgenia
Upvotes: 5