Reputation: 2889
I have the following header file:
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stddef.h>
#include <GL/glew.h>
#include <GL/glfw.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <stdlib.h>
#include <vector>
class Sphere
{
public:
Sphere();
int count_sphere_vertices(int ,int, int);
Vertex* create_sphere(int ,int , int);
};
now when I compile my code I get this:
Sphere.h:18:3: error: ‘Vertex’ does not name a type
Sphere.cpp:48:1: error: ‘Vertex’ does not name a type
and
test_1.cpp: In function ‘int main()’:
test_1.cpp:318:38: error: ‘class Sphere’ has no member named ‘create_sphere’
What does the
‘Vertex’ does not name a type
means? And why do I get
‘class Sphere’ has no member named ‘create_sphere’
since I have this in my Sphere.cpp:
//Calculating points for the sphere (the algorithm is implemented here)
Vertex* Sphere::create_sphere(int dtheta,int dphi, int no_vertices)
{
GLdouble x,y,z,x2,y2,z2;
GLdouble magnitude=0;
int n=-1;
int theta,phi;
const double PI = 3.1415926535897;
GLdouble DTOR = (PI/180);//degrees to radians
Vertex* sphere_vertices = new Vertex[no_vertices];
for (theta=-90;theta<=90-dtheta;theta+=dtheta) {
for (phi=0;phi<=360-dphi;phi+=dphi) {
//calculating Vertex 1
x = cos(theta*DTOR) * cos(phi*DTOR);
y = cos(theta*DTOR) * sin(phi*DTOR);
z = sin(theta*DTOR);
n+=1;
sphere_vertices[n].position[0] = x;
sphere_vertices[n].position[1] = y;
sphere_vertices[n].position[2] = z;
//calculating Vertex 2
x = cos((theta+dtheta)*DTOR) * cos(phi*DTOR);
y = cos((theta+dtheta)*DTOR) * sin(phi*DTOR);
z = sin((theta+dtheta)*DTOR);
n+=1;
sphere_vertices[n].position[0] = x;
sphere_vertices[n].position[1] = y;
sphere_vertices[n].position[2] = z;
//calculating Vertex 3
x = cos((theta+dtheta)*DTOR) * cos((phi+dphi)*DTOR);
y = cos((theta+dtheta)*DTOR) * sin((phi+dphi)*DTOR);
z = sin((theta+dtheta)*DTOR);
n+=1;
sphere_vertices[n].position[0] = x;
sphere_vertices[n].position[1] = y;
sphere_vertices[n].position[2] = z;
//adding Vertex_1 again to divide the Quad into 2 triangles so it can be later filled with triangles!!!
//adding Vertex 1 again!
x = cos(theta*DTOR) * cos(phi*DTOR);
y = cos(theta*DTOR) * sin(phi*DTOR);
z = sin(theta*DTOR);
n+=1;
sphere_vertices[n].position[0] = x;
sphere_vertices[n].position[1] = y;
sphere_vertices[n].position[2] = z;
if (theta > -90 && theta < 90) {
//calculating Vertex 4
x = cos(theta*DTOR) * cos((phi+dphi)*DTOR);
y = cos(theta*DTOR) * sin((phi+dphi)*DTOR);
z = sin(theta*DTOR);
n+=1;
sphere_vertices[n].position[0] = x;
sphere_vertices[n].position[1] = y;
sphere_vertices[n].position[2] = z;
}
}
}
//Setting the color
for(int i=0; i<no_vertices; i+=1)
{
sphere_vertices[i].color[0] = 1;
sphere_vertices[i].color[1] = 0;
sphere_vertices[i].color[2] = 0;
}
printf("%d >> \n", n);
return sphere_vertices;
}
Thansk
EDIT: This is included in my test_1.cpp where the "main" method lies.
#include "Sphere.h"
#include "Terrain.h"
using namespace std;
//Vertex Structure
struct Vertex {
GLdouble position[3];
GLfloat color[3];
GLfloat texture[2];
};
Then I create a Sphere like this
sphere_vertices_final = planet_1->create_sphere(5,5,no_sphere_vertices);
How I am supposed to include Vertex in the Sphere.h file?
Upvotes: 1
Views: 10639
Reputation: 46559
What is the definition of Vertex? Maybe you need a namespace for it?
And the second error is caused by the first: since the compiler doesn't know what a Vertex* is, it can't create the create_sphere function.
Upvotes: 0
Reputation: 254461
‘Vertex’ does not name a type
This means that the compiler has not seen a declaration of Vertex
, and so doesn't know that it's a type. Presumably it's defined in a header file that you're not including; you should include that from your header file.
(If it's a class type, then you only need to add a forward declaration (class Vertex;
) to your Sphere.h
, and include the header from Sphere.cpp
. This would be a better option, since it doesn't introduce a header file dependency.)
‘class Sphere’ has no member named ‘create_sphere’
This is a result of the previous error; the compiler failed to understand the declaration of create_sphere
, so does not know that it exists. Fixing the first error will also fix this.
Upvotes: 1
Reputation: 41822
It means that the compiler does not know what a Vertex
is. It is not defined (or is not defined properly) in any of the header files that you included. Hence the function that tries to return a pointer to one cannot be compiled either.
Because you are only dealing with a pointer to a Vertex
here in your header file, you could forward declare the class:
class Vertex;
class Sphere
{
public:
// ...
...but then, you do have to include the proper definition in your cpp file before accessing any methods or other members of the class.
Upvotes: 4