Reputation: 3318
I'm using VS2008, lua 5.1 and luabind 0.9.1.
Calling Lua function from C++ works just fine.
If there're several threads and Lua function is invoked from each thread, has this situation any problem? There is only ONE Lua state.
In that situation, should I have more Lua state? Which one is common?
Upvotes: 4
Views: 5888