Reputation: 825
I have a ten element array of integers. I want to sum the elements by group, so for instance I want to add the value at element 0 with the value at element 1, then with the value at element 2, then 3, and so on through to element 9, then add the value at element 1 with the value at 2,3, through to 9 until every group of 2 values has been added together and stored in a variable. I then want to repeat the process with groups of 3, groups of 4, of 5, all the way through to group of 10. Each resultant total being stored in a separate variable. Thus far the only way I can figure out how to do it is thus :-
int i = 0;
int p = 1;
int q = 2;
int r = 3;
while (i < NumArray.Length - 3)
{
while (p < NumArray.Length - 2)
{
while (q < NumArray.Length-1)
{
while (r < NumArray.Length)
{
foursRet += NumArray[i] + NumArray[p] + NumArray[q]+ NumArray[r];
r++;
}
q++;
r = q + 1;
}
p++;
q = p + 1;
r = q + 1;
}
i++;
p = i + 1;
q = i + 2;
r = i + 3;
}
The above is an example of summing groups of 4. I was wondering if anyone could be kind enough to show me a less verbose and more elegant way of achieving what I want. Many thanks.
Upvotes: 5
Views: 430
Reputation: 106926
If I understand you correctly you have an array of numbers with length n
. You want to pick all combinations of m
numbers from this. You then want to sum all these combinations and finally compute the sum of these sums.
For instance given n = 6
numbers you can pick m = 4
elements in 15 different ways (the numbers are indices in the array of numbers):
0 1 2 3 0 1 2 4 0 1 3 4 0 2 3 4 1 2 3 4 0 1 2 5 0 1 3 5 0 2 3 5 1 2 3 5 0 1 4 5 0 2 4 5 1 2 4 5 0 3 4 5 1 3 4 5 2 3 4 5
If n < 32
(no more than 31 numbers in your array) you can efficiently generate the indices using 32 bit arithmetic. The following function is based on Gosper's hack:
IEnumerable<UInt32> GetIndexBits(Int32 m, Int32 n) {
unchecked {
var i = (UInt32) (1 << m) - 1;
var max = (UInt32) (1 << n);;
while (i < max) {
yield return i;
var u = (UInt32) (i & -i);
var v = u + i;
i = v + (((v ^ i)/u) >> 2);
}
}
}
With m = 4
and n = 6
this function will generate these numbers (displayed in binary form):
001111 010111 011011 011101 011110 100111 101011 101101 101110 110011 110101 110110 111001 111010 111100
You can then create the sum using LINQ:
var m = 4;
var numbers = new[] { 1, 2, 3, 4, 5, 6 };
var sum = GetIndexBits(4, numbers.Length)
.Select(
bits => Enumerable
.Range(0, numbers.Length)
.Where(i => ((1 << i) & bits) != 0)
)
.Select(indices => indices.Sum(i => numbers[i]))
.Sum();
With the provided input the sum will be 210 which is the same result as foursRet
in the question when NumArray
contains the numbers 1 to 6.
Upvotes: 1
Reputation: 32458
Because everything is better with LINQ*:
using System; // Output is below
using System.Linq;
using System.Diagnostics;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
var inputArray = Enumerable.Range(0, 10).ToArray();
var grouped =
from Buckets in Enumerable.Range(1, inputArray.Length)
from IndexInBucket in Enumerable.Range(0, inputArray.Length / Buckets)
let StartPosInOriginalArray = IndexInBucket * Buckets
select new
{
BucketSize = Buckets,
BucketIndex = StartPosInOriginalArray,
Sum = inputArray.Skip(StartPosInOriginalArray).Take(Buckets).Sum()
};
foreach (var group in grouped)
{
Debug.Print(group.ToString());
}
Console.ReadKey();
}
}
} // SCROLL FOR OUTPUT
{ BucketSize = 1, BucketIndex = 0, Sum = 1 }
{ BucketSize = 1, BucketIndex = 1, Sum = 2 }
{ BucketSize = 1, BucketIndex = 2, Sum = 3 }
{ BucketSize = 1, BucketIndex = 3, Sum = 4 }
{ BucketSize = 1, BucketIndex = 4, Sum = 5 }
{ BucketSize = 1, BucketIndex = 5, Sum = 6 }
{ BucketSize = 1, BucketIndex = 6, Sum = 7 }
{ BucketSize = 1, BucketIndex = 7, Sum = 8 }
{ BucketSize = 1, BucketIndex = 8, Sum = 9 }
{ BucketSize = 1, BucketIndex = 9, Sum = 10 }
{ BucketSize = 2, BucketIndex = 0, Sum = 3 }
{ BucketSize = 2, BucketIndex = 2, Sum = 7 }
{ BucketSize = 2, BucketIndex = 4, Sum = 11 }
{ BucketSize = 2, BucketIndex = 6, Sum = 15 }
{ BucketSize = 2, BucketIndex = 8, Sum = 19 }
{ BucketSize = 3, BucketIndex = 0, Sum = 6 }
{ BucketSize = 3, BucketIndex = 3, Sum = 15 }
{ BucketSize = 3, BucketIndex = 6, Sum = 24 }
{ BucketSize = 4, BucketIndex = 0, Sum = 10 }
{ BucketSize = 4, BucketIndex = 4, Sum = 26 }
{ BucketSize = 5, BucketIndex = 0, Sum = 15 }
{ BucketSize = 5, BucketIndex = 5, Sum = 40 }
{ BucketSize = 6, BucketIndex = 0, Sum = 21 }
{ BucketSize = 7, BucketIndex = 0, Sum = 28 }
{ BucketSize = 8, BucketIndex = 0, Sum = 36 }
{ BucketSize = 9, BucketIndex = 0, Sum = 45 }
{ BucketSize = 10, BucketIndex = 0, Sum = 55 }
*Not everything is better with LINQ
Upvotes: 4