Reputation: 175
I have an app with 2 threads (now), but it seems that function Thread.Sleep() doesn't work very good. It sleeps threads but it takes much more time (for example- I want to sleep it for 5ms and it sleeps for 0,3s or more). Here is code:
int vlakien = 2;
Thread[] vlakna;
vlakna = new Thread[vlakien];
for (int i = 0; i < vlakien; i++)
{ try { vlakna[i] = new Thread(new ThreadStart(utok)); vlakna[i].Start(); } }
private void utok()
{
//some code
Thread.Sleep(5);
//some code
}
Also I tried to sleep it with Stopwatch in the function utok and it also takes more time:
Stopwatch SW = new Stopwatch(); SW.Start();
while(SW.ElapsedMilliseconds < 5000) ;
Please help.
Upvotes: 8
Views: 9462
Reputation:
This is a Platform Dependent Wait
you can use in any project that works by suspending the Thread
for the amount of time you specify with the lowest possible resolution that can be achieved by your system, which will likely be 1ms
It won't use more CPU
than a normal Thread.Sleep
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using System.Runtime.InteropServices;
namespace System.Threading
{
/// <summary>
/// Platform Dependent Wait
/// Accurately wait down to 1ms if your platform will allow it
/// Wont murder your CPU
public static class Delay
{
internal const string windowsMultimediaAPIString = "winmm.dll";
[DllImport(windowsMultimediaAPIString)]
internal static extern int timeBeginPeriod(int period);
[DllImport(windowsMultimediaAPIString)]
internal static extern int timeEndPeriod(int period);
[DllImport(windowsMultimediaAPIString)]
internal static extern int timeGetDevCaps(ref TimerCapabilities caps, int sizeOfTimerCaps);
internal static TimerCapabilities Capabilities;
static Delay()
{
timeGetDevCaps(ref Capabilities, Marshal.SizeOf(Capabilities));
}
/// <summary>
/// Platform Dependent Wait
/// Accurately wait down to 1ms if your platform will allow it
/// Wont murder your CPU
/// </summary>
/// <param name="delayMs"></param>
public static void Wait(int delayMs)
{
timeBeginPeriod(Capabilities.PeriodMinimum);
Thread.Sleep(delayMs);
timeEndPeriod(Capabilities.PeriodMinimum);
}
/// <summary>
/// The Min/Max supported period for the Mutlimedia Timer in milliseconds
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct TimerCapabilities
{
/// <summary>Minimum supported period in milliseconds.</summary>
public int PeriodMinimum;
/// <summary>Maximum supported period in milliseconds.</summary>
public int PeriodMaximum;
}
}
}
This will work with any version of .NET
and if your platform doesn't support this then it is the same as a normal Thread.Sleep
Upvotes: 1
Reputation: 28839
As others have indicated, the default resolution of Sleep is 10 or 15 milliseconds, depending on the edition of Windows.
However, you can reprogram the timer to use a 1 millisecond resolution by issuing a
timeBeginPeriod(1);
timeEndPeriod(1);
where
[DllImport(WINMM)]
internal static extern uint timeBeginPeriod(uint period);
We do this in our serial communications services where being able to accurately space out sends in time is important. Some people are reluctant to do this because it causes Windows to do other things that are based off of the timer more frequently as well. In reality this has caused no discernible issues for us, and we have hundreds of installs each with hundreds of serial devices connected.
Upvotes: 6
Reputation: 44288
15ms is the thread time slice on windows ( you can actually mess with windows and change that.... not at all recommended). Things can give their time slices up early, but anything could take their full time slice.
So its really hard to get any better than that, in fact, realistically 20 or 30 ms is more likely. I used to do real time processing which had a hard real time limit of 50ms. That worked well on windows if you obeyed certain rules ( it was in C++)
Upvotes: 10
Reputation: 8302
The parameter passed into Thread.Sleep is a minimum time to sleep, not an exact time.
Upvotes: 1
Reputation: 14953
It is affected by resolution of the system clock. It is around 15ms...you cannot go below resolution of the system clock. Take a look at this link (it is C++ but you will get idea about timer resolutions).
Upvotes: 0
Reputation: 1432
Sleep in Microsoft C# guarantees a minimum amount of time. It sleeping less than 5 milliseconds is definitely a problem. Also Stopwatch may not be very precise measurement, try the high precision media timers.
Upvotes: 1