Headshota
Headshota

Reputation: 21449

Generate random integers with probabilities

I'm a bit confused about how to generate integer values with probabilities.

As an example, I have four integers with their probability values: 1|0.4, 2|0.3, 3|0.2, 4|0.1

How can I generate these four numbers taking into account their probabilities?

Upvotes: 30

Views: 36219

Answers (7)

Himanshu Negi
Himanshu Negi

Reputation: 21

Some variation on Rom098 answer to make it a bit more flexible. Added weights as array of unit instead.

function randomWithProbability(outcomes, weights){
    if(!weights){
        weights=Array(outcomes.length).fill(1);
    }
    let totalWeight=weights.reduce((prev, curr)=>prev+=curr);
    const num=Math.random();
    let sum=0, lastIndex=weights.length-1;
    for(let i=0; i<=lastIndex; i++){
        sum+=weights[i]/totalWeight;
        if(num<sum) return outcomes[i];
    }
    return outcomes[lastIndex];
}

for(let i=0; i<20; i++){
  console.log(randomWithProbability([true, false], [10,1]));
}

Upvotes: 0

Rajnish Anand
Rajnish Anand

Reputation: 85

let cases = {
  10 : 60,// 0-10 : 60  => 10%
  90 : 10,// 10-90 : 10  => 80%
  100 : 70,// 90-100 : 70 => 10%
};
function randomInt(){
  let random = Math.floor(Math.random() * 100);
  for(let prob in cases){
    if(prob>=random){
      return cases[prob];
    }
  }
}
console.log(randomInt())

Upvotes: 0

Fran&#231;ois Hupp&#233;
Fran&#231;ois Hupp&#233;

Reputation: 2116

This is the solution i find the most flexible, for picking within any set of object with probabilities:

// set of object with probabilities:
const set = {1:0.4,2:0.3,3:0.2,4:0.1};

// get probabilities sum:
var sum = 0;
for(let j in set){
    sum += set[j];
}

// choose random integers:
console.log(pick_random());

function pick_random(){
    var pick = Math.random()*sum;
    for(let j in set){
        pick -= set[j];
        if(pick <= 0){
            return j;
        }
    }
}

Upvotes: 5

Nina Scholz
Nina Scholz

Reputation: 386858

I suggest to use a continuous check of the probability and the rest of the random number.

This function sets first the return value to the last possible index and iterates until the rest of the random value is smaller than the actual probability.

The probabilities have to sum to one.

function getRandomIndexByProbability(probabilities) {
    var r = Math.random(),
        index = probabilities.length - 1;

    probabilities.some(function (probability, i) {
        if (r < probability) {
            index = i;
            return true;
        }
        r -= probability;
    });
    return index;
}

var i,
    probabilities = [0.4, 0.3, 0.2, 0.09, 0.01 ],
    count = {},
    index;

probabilities.forEach(function (a) { count[a] = 0; });

for (i = 0; i < 1e6; i++) {
    index = getRandomIndexByProbability(probabilities);
    count[probabilities[index]]++
}

console.log(count);

Upvotes: 5

Rom098
Rom098

Reputation: 2603

More flexible solution based on @bhups answer. This uses the array of probability values (weights). The sum of 'weights' elements should equal 1.

var weights = [0.3, 0.3, 0.3, 0.1]; // probabilities
var results = [1, 2, 3, 4]; // values to return

function getRandom () {
    var num = Math.random(),
        s = 0,
        lastIndex = weights.length - 1;

    for (var i = 0; i < lastIndex; ++i) {
        s += weights[i];
        if (num < s) {
            return results[i];
        }
    }

    return results[lastIndex];
};

Upvotes: 22

bhups
bhups

Reputation: 14895

A simple naive approach can be:

function getRandom(){
  var num=Math.random();
  if(num < 0.3) return 1;  //probability 0.3
  else if(num < 0.6) return 2; // probability 0.3
  else if(num < 0.9) return 3; //probability 0.3
  else return 4;  //probability 0.1
}

Upvotes: 40

Sergio Tulentsev
Sergio Tulentsev

Reputation: 230531

Here's a useful trick :-)

function randomWithProbability() {
  var notRandomNumbers = [1, 1, 1, 1, 2, 2, 2, 3, 3, 4];
  var idx = Math.floor(Math.random() * notRandomNumbers.length);
  return notRandomNumbers[idx];
}

Upvotes: 43

Related Questions