Reputation: 12904
I have looked at every instance of this question on Stack as well as various other websites, its still not working out for me. I am trying to get the position of my object while the animation is in session.
Here is what I have:
- (void)viewDidLoad{
currentPosition = [[bikeMotion.layer presentationLayer] center]; //its a CGPoint
}
- (void)doAnimation {
bikeMotion = [[DotAnimation alloc]initWithFrame:CGRectMake((*bikePathPoints)[0].x, (*bikePathPoints)[0].y, 8, 8)];
//... [self animate stuff]...
[NSTimer scheduledTimerWithTimeInterval:0.07f target:self selector:@selector(backgroundAnimations) userInfo:nil repeats:YES];
}
-(void)backgroundAnimations{
cout << currentPosition.x << endl;
}
I also tried this:
- (void)viewDidLoad{
currentPosition = [[bikeMotion.layer presentationLayer] frame]; //its a CGRect
}
- (void)doAnimation {
bikeMotion = [[DotAnimation alloc]initWithFrame:CGRectMake((*bikePathPoints)[0].x, (*bikePathPoints)[0].y, 8, 8)];
//...[self animation stuff];
[NSTimer scheduledTimerWithTimeInterval:0.07f target:self selector:@selector(backgroundAnimations) userInfo:nil repeats:YES];
}
-(void)backgroundAnimations{
cout << currentPosition.origin.x << endl;
}
I have even tried this:
- (void)viewDidLoad{
p = (CALayer*)[bikeMotion.layer presentationLayer];
}
-(void)doAnimation{
bikeMotion = [[DotAnimation alloc]initWithFrame:CGRectMake((*bikePathPoints)[0].x, (*bikePathPoints)[0].y, 8, 8)];
[NSTimer scheduledTimerWithTimeInterval:0.07f target:self selector:@selector(backgroundAnimations) userInfo:nil repeats:YES];
}
-(void)backgroundAnimations{
CGPoint position = [p position];
cout << position.x << endl;
}
Upvotes: 0
Views: 136
Reputation: 779
Have you tried object.layer.anchorpoint
? You'll need to import QuartzCore.
Upvotes: 2