Reputation: 3594
I finally found a nice javascript count up timer with no frills. I would like to start multiple instances of the timer with different initial times to count up from. So far the only progress I've made is breaking the script.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>JavaScript CountUp Timer - Praveen Lobo</title>
<script type="text/javascript">
/**********************************************************************************************
* CountUp script by Praveen Lobo (http://PraveenLobo.com/techblog/javascript-countup-timer/)
* This notice MUST stay intact(in both JS file and SCRIPT tag) for legal use.
* http://praveenlobo.com/blog/disclaimer/
**********************************************************************************************/
function CountUp(initDate, id){
this.beginDate = new Date(initDate);
this.countainer = document.getElementById(id);
this.numOfDays = [ 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 ];
this.borrowed = 0, this.years = 0, this.months = 0, this.days = 0;
this.hours = 0, this.minutes = 0, this.seconds = 0;
this.updateNumOfDays();
this.updateCounter();
}
CountUp.prototype.updateNumOfDays=function(){
var dateNow = new Date();
var currYear = dateNow.getFullYear();
if ( (currYear % 4 == 0 && currYear % 100 != 0 ) || currYear % 400 == 0 ) {
this.numOfDays[1] = 29;
}
var self = this;
setTimeout(function(){self.updateNumOfDays();}, (new Date((currYear+1), 1, 2) - dateNow));
}
CountUp.prototype.datePartDiff=function(then, now, MAX){
var diff = now - then - this.borrowed;
this.borrowed = 0;
if ( diff > -1 ) return diff;
this.borrowed = 1;
return (MAX + diff);
}
CountUp.prototype.calculate=function(){
var currDate = new Date();
var prevDate = this.beginDate;
this.seconds = this.datePartDiff(prevDate.getSeconds(), currDate.getSeconds(), 60);
this.minutes = this.datePartDiff(prevDate.getMinutes(), currDate.getMinutes(), 60);
this.hours = this.datePartDiff(prevDate.getHours(), currDate.getHours(), 24);
this.days = this.datePartDiff(prevDate.getDate(), currDate.getDate(), this.numOfDays[currDate.getMonth()]);
this.months = this.datePartDiff(prevDate.getMonth(), currDate.getMonth(), 12);
this.years = this.datePartDiff(prevDate.getFullYear(), currDate.getFullYear(),0);
}
CountUp.prototype.addLeadingZero=function(value){
return value < 10 ? ("0" + value) : value;
}
CountUp.prototype.formatTime=function(){
this.seconds = this.addLeadingZero(this.seconds);
this.minutes = this.addLeadingZero(this.minutes);
this.hours = this.addLeadingZero(this.hours);
}
CountUp.prototype.updateCounter=function(){
this.calculate();
this.formatTime();
this.countainer.innerHTML =
"<strong>" + this.days + "</strong> " +
"<strong>" + this.hours + "</strong>:" +
"<strong>" + this.minutes + "</strong>:" +
"<strong>" + this.seconds + "</strong>";
var self = this;
setTimeout(function(){self.updateCounter();}, 1000);
}
window.onload=function(){ new CountUp(new Date(), 'counter'); }
</script>
</head>
<body>
<div id="counter">Contents of this DIV will be replaced by the timer</div>
</body>
</html>
Upvotes: 0
Views: 2093
Reputation: 7244
You can pre-populate your page with multiple counters too if you'd like. The CountUp function takes in a date object argument for the date it is counting up to. new Date()
will always return the current time. I just created a few more <div>
elements and instantiated a couple more CountUp
functions with different dates in the example below. The changes I made are at the bottom.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>JavaScript CountUp Timer - Praveen Lobo</title>
<script type="text/javascript">
/**********************************************************************************************
* CountUp script by Praveen Lobo (http://PraveenLobo.com/techblog/javascript-countup-timer/)
* This notice MUST stay intact(in both JS file and SCRIPT tag) for legal use.
* http://praveenlobo.com/blog/disclaimer/
**********************************************************************************************/
function CountUp(initDate, id){
this.beginDate = new Date(initDate);
this.countainer = document.getElementById(id);
this.numOfDays = [ 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 ];
this.borrowed = 0, this.years = 0, this.months = 0, this.days = 0;
this.hours = 0, this.minutes = 0, this.seconds = 0;
this.updateNumOfDays();
this.updateCounter();
}
CountUp.prototype.updateNumOfDays=function(){
var dateNow = new Date();
var currYear = dateNow.getFullYear();
if ( (currYear % 4 == 0 && currYear % 100 != 0 ) || currYear % 400 == 0 ) {
this.numOfDays[1] = 29;
}
var self = this;
setTimeout(function(){self.updateNumOfDays();}, (new Date((currYear+1), 1, 2) - dateNow));
}
CountUp.prototype.datePartDiff=function(then, now, MAX){
var diff = now - then - this.borrowed;
this.borrowed = 0;
if ( diff > -1 ) return diff;
this.borrowed = 1;
return (MAX + diff);
}
CountUp.prototype.calculate=function(){
var currDate = new Date();
var prevDate = this.beginDate;
this.seconds = this.datePartDiff(prevDate.getSeconds(), currDate.getSeconds(), 60);
this.minutes = this.datePartDiff(prevDate.getMinutes(), currDate.getMinutes(), 60);
this.hours = this.datePartDiff(prevDate.getHours(), currDate.getHours(), 24);
this.days = this.datePartDiff(prevDate.getDate(), currDate.getDate(), this.numOfDays[currDate.getMonth()]);
this.months = this.datePartDiff(prevDate.getMonth(), currDate.getMonth(), 12);
this.years = this.datePartDiff(prevDate.getFullYear(), currDate.getFullYear(),0);
}
CountUp.prototype.addLeadingZero=function(value){
return value < 10 ? ("0" + value) : value;
}
CountUp.prototype.formatTime=function(){
this.seconds = this.addLeadingZero(this.seconds);
this.minutes = this.addLeadingZero(this.minutes);
this.hours = this.addLeadingZero(this.hours);
}
CountUp.prototype.updateCounter=function(){
this.calculate();
this.formatTime();
this.countainer.innerHTML =
"<strong>" + this.days + "</strong> " +
"<strong>" + this.hours + "</strong>:" +
"<strong>" + this.minutes + "</strong>:" +
"<strong>" + this.seconds + "</strong>";
var self = this;
setTimeout(function(){self.updateCounter();}, 1000);
}
window.onload=function(){
var counters = [
new CountUp(new Date(), 'counter1'), // Today
new CountUp(new Date(2012, 0, 1), 'counter2'), // Jan 1 2012
new CountUp(new Date(2011, 11, 25), 'counter3') // Dec 25, 2011
];
}
</script>
</head>
<body>
<div id="counter1">Contents of this DIV will be replaced by the timer</div>
<div id="counter2">Contents of this DIV will be replaced by the timer</div>
<div id="counter3">Contents of this DIV will be replaced by the timer</div>
</body>
</html>
Upvotes: 1
Reputation: 707318
This code will add a new counter to your HTML, each time the button is pressed:
var counterNum = 1;
function addCounter() {
var div = document.createElement("div");
div.id = "counter" + counterNum++;
document.body.appendChild(div);
var x = new CountUp(new Date(), div.id);
}
with this HTML for the button:
<button onclick="addCounter()">Add Counter</button>
See working demo here: http://jsfiddle.net/jfriend00/NshSf/.
Or, if you want different initial times, you can set the initial time like this:
new CountUp(new Date() - (10*60*60*1000), div.id); // start 10 minutes ago (time in ms)
You can see here that the timers added by pressing the button start at 10 minutes using this code.
Upvotes: 1