Reputation: 571
I need help, I have this method to get a BitmapImage from a Byte[]
public BitmapSource ByteToBitmapSource(byte[] image)
{
BitmapImage imageSource = new BitmapImage();
using (MemoryStream stream = new MemoryStream(image))
{
stream.Seek(0, SeekOrigin.Begin);
imageSource.BeginInit();
imageSource.StreamSource = stream;
imageSource.CacheOption = BitmapCacheOption.OnLoad;
imageSource.EndInit();
}
return imageSource;
}
imageSource.EndInit();
throws an error "We found no imaging component suitable to complete this operation."
Upvotes: 17
Views: 23824
Reputation: 16949
Set Image.Source
to a byte array property in XAML.
<Image x:Name="MyImage" Source="{Binding Path=MyByteArrayProperty}" />
If you really want you can do this in code-behind:
public void DecodePhoto(byte[] byteVal)
{
BitmapImage myBitmapImage = new BitmapImage();
myBitmapImage.BeginInit();
myBitmapImage.StreamSource = new MemoryStream(byteVal);
myBitmapImage.DecodePixelWidth = 200;
myBitmapImage.EndInit();
MyImage.Source = myBitmapImage;
}
Upvotes: 27
Reputation: 2402
This might also help:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Drawing;
using System.Runtime.InteropServices;
using System.IO;
using System.ComponentModel;
public class MakeBitmapSource
{
[DllImport("kernel32.dll", EntryPoint = "RtlMoveMemory")]
public static extern void CopyMemory(IntPtr Destination, IntPtr Source, uint Length);
public static BitmapSource FromNativePointer(IntPtr pData, int w, int h, int ch)
{
PixelFormat format = PixelFormats.Default;
if (ch == 1) format = PixelFormats.Gray8; //grey scale image 0-255
if (ch == 3) format = PixelFormats.Bgr24; //RGB
if (ch == 4) format = PixelFormats.Bgr32; //RGB + alpha
WriteableBitmap wbm = new WriteableBitmap(w, h, 96, 96, format, null);
CopyMemory(wbm.BackBuffer, pData, (uint)(w * h * ch));
wbm.Lock();
wbm.AddDirtyRect(new Int32Rect(0, 0, wbm.PixelWidth, wbm.PixelHeight));
wbm.Unlock();
return wbm;
}
public static BitmapSource FromArray(byte[] data, int w, int h, int ch)
{
PixelFormat format = PixelFormats.Default;
if (ch == 1) format = PixelFormats.Gray8; //grey scale image 0-255
if (ch == 3) format = PixelFormats.Bgr24; //RGB
if (ch == 4) format = PixelFormats.Bgr32; //RGB + alpha
WriteableBitmap wbm = new WriteableBitmap(w, h, 96, 96, format, null);
wbm.WritePixels(new Int32Rect(0, 0, w, h), data, ch * w, 0);
return wbm;
}
}
Upvotes: 0
Reputation: 1637
I've made something similar, but it's not with BitmapImage, hopes it can help...
First, I get the image from a path, so I get a BMP and cast into a byte[]:
private byte[] LoadImage(string szPathname)
{
try
{
Bitmap image = new Bitmap(szPathname, true);
MemoryStream ms = new MemoryStream();
image.Save(ms, ImageFormat.Bmp);
return ms.ToArray();
}catch (Exception){...}
return null;
}
I call this in my code like this:
byte[] bitmapData1 = LoadImage(@"C:\Users\toto\Desktop\test1.bmp");
And when I want to cast the byte[] into System.Windows.Controls.Image I do this:
protected virtual void OnByteArrayChanged(DependencyPropertyChangedEventArgs e)
{
try
{
// PropertyChanged method
BitmapImage bmpi = new BitmapImage();
bmpi.BeginInit();
bmpi.StreamSource = new MemoryStream(ByteArray);
bmpi.EndInit();
System.Windows.Controls.Image image1 = (get my image in my xaml);
image1.Source = bmpi;
}catch (Exception){...}
}
Upvotes: 0
Reputation: 104692
You should provide us with more info on your image.
I can assume it's unsupported by the system, which I would then advice you to use an external tool, such as imageMagik or any other converter specific to your image.
Upvotes: 0