Reputation:
Can anyone explain how best to emulate the behaviour the "accessory view" (in inverted comma's as I don't actually believe it to be an accessory view) in iOS 5's Messages.app displays, in that I want a view that gives the impression it's fixed to the top of the keyboard, but which remains on screen when the keyboard is dismissed.
Upvotes: 1
Views: 1493
Reputation: 2966
It's probably a separate view that gets re-positioned using an animation that has the same duration as the keyboard animation.
Try observing the UIKeyboardWillShowNotification and UIKeyboardWillHideNotification and in your handlers get the keyboard's animation duration and frame and start your own animation to re-position the view so that it will appear to move along with the keyboard. Some similar code I use is below:
- (void)registerKeyboardNotifications {
// Register for keyboard notifications
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
}
- (void)unregisterKeyboardNotifications {
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillHideNotification
object:nil];
}
- (void)keyboardWillShow:(NSNotification*)aNotification {
NSDictionary* info = [aNotification userInfo];
CGRect kbFrameBeginFrame = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue];
CGRect kbFrameEndFrame = [[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
NSTimeInterval animDuration = [[info objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
UIViewAnimationCurve animCurve = [[info objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue];
NSLog(@"\nFrame Begin = %@\nFrame End = %@\nAnimation Duration = %f\nAnimation Curve = %i",
NSStringFromCGRect(kbFrameBeginFrame), NSStringFromCGRect(kbFrameEndFrame), animDuration, animCurve);
_showKeyboard = YES;
[self adjustUIForKeyboard:kbFrameEndFrame.size animDuration:animDuration];
}
- (void)keyboardWillHide:(NSNotification*)aNotification {
NSDictionary* info = [aNotification userInfo];
CGRect kbFrameBeginFrame = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue];
CGRect kbFrameEndFrame = [[info objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
NSTimeInterval animDuration = [[info objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
UIViewAnimationCurve animCurve = [[info objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue];
NSLog(@"\nFrame Begin = %@\nFrame End = %@\nAnimation Duration = %f\nAnimation Curve = %i",
NSStringFromCGRect(kbFrameBeginFrame), NSStringFromCGRect(kbFrameEndFrame), animDuration, animCurve);
_showKeyboard = NO;
[self adjustUIForKeyboard:kbFrameEndFrame.size animDuration:animDuration];
}
/**
* Adjust the UI elements so that views are visible when keyboard is visible or hidden
*/
- (void)adjustUIForKeyboard:(CGSize)keyboardSize animDuration:(NSTimeInterval)duration {
[UIView animateWithDuration:duration
animations:^(void) {
// When keyboard is showing we adjust up and vice versa for a hidden keyboard
if (_showKeyboard) {
// Set your view's frame values
} else {
// Set your view's frame values
}
}
completion:NULL];
}
Upvotes: 4