Reputation: 4625
I am building a WP7 application which heavily uses RX and I came across a problem. When adding Throttle with a value bigger that 20 ms it significantly reduces performance.
The snippet below pinpoints the issue:
var moveObs = Observable.FromEventPattern<MouseEventHandler, MouseEventArgs>(
h => this.MouseMove += h,
h => this.MouseMove -= h);
// Observe dragging
var yObs = (from x in moveObs
select -(x.EventArgs.GetPosition(this).Y - _initY));
var result = yObs.SkipWhile(y => !_isDragging)
.Throttle(TimeSpan.FromMilliseconds(33));
result.TimeInterval()
.Subscribe(x => Debug.WriteLine("Mouse move interval: " + x));
Here is output of the snippet:
'UI Task' (Managed): Loaded 'Microsoft.Devices.Sensors.dll'
The thread '<No Name>' (0x1e18) has exited with code 0 (0x0).
Mouse move interval: 80@00:00:04.1920000
Mouse move interval: -160@00:00:00.2900000
Mouse move interval: -126@00:00:00.6710000
The thread '<No Name>' (0x22a4) has exited with code 0 (0x0).
Mouse move interval: -90@00:00:01.0460000
The thread '<No Name>' (0x2514) has exited with code 0 (0x0).
Mouse move interval: -113@00:00:00.3250000
The thread '<No Name>' (0x270c) has exited with code 0 (0x0).
Mouse move interval: 108@00:00:12.1420000
The thread '<No Name>' (0x186c) has exited with code 0 (0x0).
Mouse move interval: 221@00:00:01.4860000
So to my understanding Throttle will create a thread from thread pool and won't block UI and it should be quite efficient, shouldn't it?
Question So why is performance so slow. I am a novice in RX so I am probably missing something here.
Edit
Here is another sample which reproduces the same issue:
var oneNumberPerSecond = Observable.Interval(TimeSpan.FromMilliseconds(10));
var lowNums = from n in oneNumberPerSecond
select n;
lowNums.Throttle(TimeSpan.FromMilliseconds(100))
.TimeInterval()
.Subscribe(lowNum => Debug.WriteLine(lowNum));
In my understanding this should print a number every 100 ms, however it doesn't print any.
Upvotes: 1
Views: 268
Reputation: 12687
It's not that it's slow - what you've described is exactly the behavior of Throttle.
Throttle produces a value when the stream stops producing a value for the specified duration.
Let me break down your repro:
var oneNumberPerSecond = Observable.Interval(TimeSpan.FromMilliseconds(10));
This is a cold observable which produces a value every 10 msecs.
var lowNums = from n in oneNumberPerSecond
select n;
This does nothing really. It's equivalent to oneNumberPerSecond.Select(i => i)
lowNums.Throttle(TimeSpan.FromMilliseconds(100))
This produces a stream which will produce a value whenever lowNums
stops producing a value for 100msecs. But since lowNums
produces a value every 10 msecs, there won't be a time when nothing happens for 100msecs.
Upvotes: 2