Reputation: 3152
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Threading;
using System.Windows.Forms;
using System.Drawing;
namespace TextSendKeys
{
class Program
{
[DllImport("user32.dll")]
static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
static void Main(string[] args)
{
Process[] processes = Process.GetProcessesByName("game");
Process game1 = processes[0];
IntPtr p = game1.MainWindowHandle;
ShowWindow(p,1);
SendKeys.SendWait("{DOWN}");
Thread.Sleep(1000);
SendKeys.SendWait("{DOWN}");
}
}
}
That program is suposed to send twice DOWN button in a game window. It only works, when my window is minimized (it's activating the window and doing it's job). If my window is activated (not minimized), nothin happens. How to solve that?
Thanks! :)
Upvotes: 7
Views: 24775
Reputation: 54897
Try using the SetForegroundWindow
Win32 API call, instead of ShowWindow
, to activate the game window. (Signature from pinvoke.net.)
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetForegroundWindow(IntPtr hWnd);
static void Main(string[] args)
{
Process[] processes = Process.GetProcessesByName("game");
Process game1 = processes[0];
IntPtr p = game1.MainWindowHandle;
SetForegroundWindow(p);
SendKeys.SendWait("{DOWN}");
Thread.Sleep(1000);
SendKeys.SendWait("{DOWN}");
}
Upvotes: 12